For decades now, it has been claimed that a way to improve software developers’ productivity is to focus on people. Indeed, while human factors have been recognized in Software Engineering research, few empirical investigations have attempted to verify the claim. Development tasks are undertaken through cognitive processing abilities. Affective states – emotions, moods, and feelings - have an impact on work-related behaviors, cognitive processing activities, and the productivity of individuals. In this paper, we report an empirical study on the impact of affective states on software developers’ performance while programming. Two affective states dimensions are positively correlated with self-assessed productivity. We demonstrate the value of applying psychometrics in Software Engineering studies and echo a call to valorize the human, individualized aspects of software developers. We introduce and validate a measurement instrument and a linear mixed-effects model to study the correlation of affective states and the productivity of software developers.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 55 citations· ⚡4
We present our ongoing work building a Raspberry Pi cluster consisting of 300 nodes. The unique characteristics of this single board computer pose several challenges, but also offer a number of interesting opportunities. On the one hand, a single Raspberry Pi can be purchased cheaply and has a low power consumption, which makes it possible to create an affordable and energy-efficient cluster. On the other hand, it lacks in computing power, which makes it difficult to run computationally intensive software on it. Nevertheless, by combining a large number of Raspberries into a cluster, this drawback can be (partially) offset. Here we report on the first important steps of creating our cluster: how to set up and configure the hardware and the system software, and how to monitor and maintain the system. We also discuss potential use cases for our cluster, the two most important being an inexpensive and green test bed for cloud computing research and a robust and mobile data center for operating in adverse environments.
P. Abrahamsson, S. Helmer, Nattakarn Phaphoom et al.· IEEE International Conferenc...· 110 citations· ⚡7
This article is a contribution towards an understanding of open access (OA) publishing. It proposes an analysis framework of 18 core attributes, divided into the areas of bibliographic information, activity metrics, economics, accessibility, and predatory issues. The framework has been employed in a systematic analysis of 30 OA journals in software engineering (SE) and information systems (IS), which were selected from among 386 OA journals in Computer Science from the Directory of OA Journals. An analysis was performed on the sample of the journals, to provide an overview of the current situation of OA journals in the fields of SE and IS. The journals were then compared between-group, according to the presence of article processing charges. A within-group analysis was performed on the journals requesting article processing charges from authors, in order to understand what is the value added according to different price ranges. This article offers several contributions. It presents an overview of OA definitions and models. It provides an analysis framework born from the observation of data and the existing literature. It raises the need to study OA in the fields of SE and IS while offering a first analysis. Finally, it provides recommendations to readers of OA journals. This paper highlights several concerns still threatening the adoption of OA publishing in the fields of SE and IS. Among them, it is shown that high article processing charges are not sufficiently justified by the publishers, which often lack transparency and may prevent authors from adopting OA.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· Scientometrics· 21 citations· ⚡1
Software startups are newly created companies with little operating history and oriented towards producing cutting-edge products. As their time and resources are extremely scarce, and one failed project can put them out of business, startups need effective practices to face with those unique challenges. However, only few scientific studies attempt to address characteristics of failure, especially during the early-stage. With this study we aim to raise our understanding of the failure of early-stage software startup companies. This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach. The results present how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework. Despite strategies reveal the first need to understand the problem/solution fit, actual executions prioritize the development of the product to launch on the market as quickly as possible to verify product/market fit, neglecting the necessary learning process.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 174 citations· ⚡19
For more than thirty years, it has been claimed that a way to improve software developers’ productivity and software quality is to focus on people and to provide incentives to make developers satisfied and happy. This claim has rarely been verified in software engineering research, which faces an additional challenge in comparison to more traditional engineering fields: software development is an intellectual activity and is dominated by often-neglected human factors (called human aspects in software engineering research). Among the many skills required for software development, developers must possess high analytical problem-solving skills and creativity for the software construction process. According to psychology research, affective states—emotions and moods—deeply influence the cognitive processing abilities and performance of workers, including creativity and analytical problem solving. Nonetheless, little research has investigated the correlation between the affective states, creativity, and analytical problem-solving performance of programmers. This article echoes the call to employ psychological measurements in software engineering research. We report a study with 42 participants to investigate the relationship between the affective states, creativity, and analytical problem-solving skills of software developers. The results offer support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities. The following contributions are made by this study: (1) providing a better understanding of the impact of affective states on the creativity and analytical problem-solving capacities of developers, (2) introducing and validating psychological measurements, theories, and concepts of affective states, creativity, and analytical-problem-solving skills in empirical software engineering, and (3) raising the need for studying the human factors of software engineering by employing a multidisciplinary viewpoint.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
Microblogging is a popular form of social media that has quickly permeated both enterprise and open source software development communities. However, how exactly open source communities can leverage microblogging isn't yet well understood.
Software engineering (SE) research lacks theory and methodologies for addressing human aspects in software development. Development tasks are undertaken through cognitive processing activities. Affects (emotions, moods, and feelings) have a linkage to cognitive processing activities and the productivity of individuals. SE research needs to incorporate affect measurements to valorize human factors and to enhance management styles.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· J. Softw. Evol. Process.· 121 citations· ⚡8
It is well acknowledged that innovation is a key success factor in the mobile service domain. Having creative ideas is the first critical step in the innovation process. Many studies suggest that customers are a valuable source of creative ideas. However, the literature also shows that adults may be constrained by existing technology frames, which are known to hinder creativity. Instead young children (aged 7-12) are considered digital natives yet are free from existing technology frames. This led us to study them as a potential source for creative mobile service ideas. A set of 41,000 mobile ideas obtained from a research project in 2006 granted us a unique opportunity to study the mobile service ideas from young children. We randomly selected two samples of ideas (N = 400 each); one contained the ideas from young children, the other from adults (aged 17-50). These ideas were evaluated by several evaluators using an existing creativity framework. The results show that the mobile service ideas from the young children are significantly more original, transformational, implementable, and relevant than those from the adults. Therefore, this study shows that young children are better sources of novel and quality ideas than adults in the mobile services domain. This study bears significant contributions to the creativity and innovation research. It also indicates a new and valuable source for the companies that seek creative ideas for innovative products and services.
Ilona Kuzmickaja, Xiaofeng Wang, D. Graziotin et al.· SAGE Open· 16 citations