Skip to content

Author

Xiaoliang Wang

2 papers indexed here

We haven’t gathered this author’s papers yet. Follow them and we’ll fetch their work.

Not the right person? Other researchers publish under this name.

Book Open access Aug 2026

GPU-Centric Stateless LLM Serving With GIGANETS

Giganetes is a GPU-centric architecture for stateless LLM serving that externalizes KV caches to a disaggregated remote memory pool via GPUDirect RDMA. By treating remote memory as a GPU-addressable tier via GPUDirect RDMA, Giganetes eliminates session affinity constraints: any GPU can serve any request, enabling near-linear horizontal scaling in a Kubernetes-native deployment. A Scatter/Gather I/O interface bypasses the CPU and host memory entirely, achieving 52.4 GB/s application-level read throughput on our 4×200 Gbps RDMA testbed. A session-level metadata abstraction and proactive readahead mechanism reduce GPU bubbles by overlapping remote KV fetches with prefill computation and scheduling slack. On a 4-node H800 cluster, Giganetes delivers 33% higher throughput (QPS 2.4 vs. 1.8) and 1.75× lower P95 TPOT than PD-disaggregation with sticky sessions, with the gain driven by scheduling flexibility rather than faster transport alone.

Xiaoliang Wang, Zhen-Wei Pi, Rui Zhang et al. · 0 citations
Book Aug 2026

PSN-PATH: When Multipath RDMA Meets Lossy Networks

Remote Direct Memory Access (RDMA) is widely adopted for high-performance datacenter workloads, but its strict ordering requirement conflicts with multipath transport in lossy networks. RDMA Network Interface Cards (RNICs) may interpret Out-of-Order (OOO) arrivals caused by diverse path latencies as packet loss. This triggers unnecessary retransmissions, severely degrading goodput collapse and inflating Flow Completion Time (FCT). We present PSN-PATH, a novel RDMA protocol to distinguish packet loss from OOO and avoid unnecessary retransmission, improving goodput and FCT of multi-path RDMA in lossy networks. PSN-PATH maps Packet Sequence Numbers (PSN) to network paths, enabling the receiver to verify packet continuity within each mapped path and distinguish real losses from OOO arrivals. PSN-PATH only retransmits lost packets and redirects traffic away from degraded paths. We implement PSN-PATH on Xilinx Alveo U50 FPGA using Vitis HLS and validate it via extensive simulation experiments. Experimental results demonstrate that PSN-PATH significantly outperforms existing solutions, reducing FCT by 95.81%, enhancing goodput by 5.11×, and reducing retransmissions by over 99% under high-load, lossy conditions.

Zhexiong Li, Shugui Wei, Puyu Zhao et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.