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Author

Yanbiao Li

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2026

Rethinking Virtual Network Construction for Network Emulation at Scale: Analysis, Modeling, and Optimization

Network emulation has become an indispensable methodology for evaluating next-generation network architectures, offering a critical balance between experimental fidelity and operational scalability. However, its effectiveness is fundamentally constrained by inefficiencies in emulating large-scale networks, particularly during virtual network construction. This bottleneck arises from mandatory serialization of virtual link instantiation and operating system (OS) kernel-level notification overheads, which collectively degrade performance by orders of magnitude on 10K-node topologies. Departure from the current practice that employs a multi-machine framework for improvements, we propose SplitNN (Split Network and Namespace), a novel single-machine network emulation paradigm that breaks the serialization constraint through multi-VM (virtual machines) partitioning, and reduces notification overheads via namespace segmentation. Extensive evaluations show that SplitNN constructs 10K-node virtual networks within 1–5 minutes on a single machine, achieving a 98.5%–99.2% reduction in construction time compared to state-of-the-art emulators. While primarily a single-machine solution, SplitNN seamlessly integrates with multi-machine deployments, complementing them by enabling cumulative gains in both scalability and efficiency.

Kaifei Peng, Yanbiao Li, Wenbin Li et al. · 0 citations
Preprint Aug 2026

PSP: Low-Overhead Packet-Level Load Balancing for Stale-State and Bandwidth-Asymmetric Networks

With the rapid growth of large language model training and generative artificial intelligence services, data center networks face severe micro-burst traffic and high concurrency. Traditional hash-based flow-level load balancing cannot sense link states, leading to hash collisions, hotspot congestion, and tail latency in multipath Clos networks. Existing packet-level schemes are constrained by stale state information, high hardware complexity, and poor adaptation to heterogeneous links. To address these issues, this paper proposes probabilistic state-proportional (PSP) dispatching, a packet-level load balancing algorithm. Using a Band-based discrete state representation, PSP replaces global sorting with local probability mapping, reducing hardware complexity while suppressing herding and oscillations caused by stale states. Experiments on a cycle-accurate simulator show that PSP is robust across port scales, bandwidth-limited paths, and fixed-flow interference. It outperforms join-the-shortest-queue (JSQ) scheduling and Random in loss rate, 99th-percentile buffer occupancy, and scalability, while remaining competitive with Top-k at lower hardware cost. PSP provides an effective balance among performance, stability, and overhead for artificial intelligence data centers.

Jiaqi Liu, Chunyang Zhang, Heng Pan et al. · 0 citations