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Yangguang Li

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Preprint Oct 2026

Matrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds

Moving from controllable videos to genuinely playable worlds requires persistent world state, executable game rules, and low-latency interaction. We outline a roadmap for the next generation of Matrix-Game that separates game execution from visual generation through an executable game harness, and introduce Matrix-Game...

Ji-Hai Zhang, Run-Jia Qian, Kai Kong et al. · 4 citations
#diffusion models Preprint Aug 2026

Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory

A unified geometry-aware memory framework is proposed, whose patch-memory and tiled-PRoPE components introduce no additional learnable parameters, combining explicit 3D patch retrieval with projective camera conditioning to enable geometry-consistent camera control and faithful long-horizon scene recall.

Runjia Qian, Zi-Le Wang, Ji-Hai Zhang et al. · 7 citations · ⚡2
Preprint Aug 2026

Riemann-1.0: An Embodied World Action Model for Physical AI

Results demonstrate that unified World Action Modeling together with progressive embodied pretraining effectively transforms large-scale embodied experience into generalizable robot manipulation capabilities.

Hao Sun, Jiangbo Pei, Fei Kang et al. · 0 citations

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