A game ships when a player can launch it, finish it, and return to a saved world, none of which a successful build guarantees, yet game-creation agents are mostly tested on one engine or on one-prompt browser games. We present CEGame-Bench, the first long-horizon benchmark for complete-game creation across five product...
Zi-Xuan Dong, Yang-Hai Wang, Han-Yan Bian et al.· 1 citation
HappyWorld-Bench is introduced, a comprehensive benchmark that evaluates whether generated worlds remain reliable as agents interact with them, and highlights the need to evaluate world models not only by visual quality, but also by state consistency and the correctness of their responses to actions and interventions.
This work introduces GameLogicBench, a benchmark of 72 gameplay-logic tasks in Godot projects, and compared versions of the benchmark evaluator built with and without validation using mutants.
Xin-Yu Che, Yun-Fei Ge, Shi-Hao Li et al.· arXiv.org· 2 citations
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