GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions
This work introduces GameLogicBench, a benchmark of 72 gameplay-logic tasks in Godot projects, and compared versions of the benchmark evaluator built with and without validation using mutants.
Xin-Yu Che, Yun-Fei Ge, Shi-Hao Li et al.
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