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Author

Yuan-Hang Li

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Preprint Oct 2026

Matrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds

Moving from controllable videos to genuinely playable worlds requires persistent world state, executable game rules, and low-latency interaction. We outline a roadmap for the next generation of Matrix-Game that separates game execution from visual generation through an executable game harness, and introduce Matrix-Game...

Ji-Hai Zhang, Run-Jia Qian, Kai Kong et al. · 4 citations

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