Training multimodal search agents to perform multi-hop reasoning remains challenging due to a fundamental structural disconnect: existing pipelines construct training data, search environments, and reward signals independently, causing synthesized structural metadata to be discarded, environments to rely on irreproducible external engines, and RL rewards to remain sparse at the trajectory level. We present \textbf{SearchEyes}, which uses a typed knowledge graph as the backbone of a \emph{simulated search world} that unifies all three components. We propose \textbf{Perception-Knowledge Chains (PKC)} to sample constrained multi-hop paths over the visual-knowledge intersection of Wikidata5M, retaining hop-level entity metadata that simultaneously defines a self-contained search world and step-level reward anchors. We further propose \textbf{Hop-Anchored Policy Optimization (HaPO)}, which reuses these anchors for step-level credit assignment without a separately trained process reward model. Experiments on six multimodal knowledge-intensive benchmarks show that SearchEyes achieves state-of-the-art performance among open-source multimodal search agents, with SearchEyes-27B improving over the strongest open-source baseline by 6.2 points on average.%
Zhengbo Jiao, YiMing Cheng, Yilei Jiang et al.· 1 citation
Self-improving coding agents that iteratively rewrite their own source code have demonstrated impressive performance on coding tasks. However, existing solutions generally derive self-modification from a single failure trajectory at a time, overlooking rich comparative signals available in the agent's expanding archive of past attempts. According to Mendelian principles of controlled inheritance, we introduce Mendel G\"odel Machine (MGM). In addition to the general single-trajectory clonal mutation, MGM includes two new types of self-modification that better utilizes evidences accumulated: the reaction-norm mutation edits an agent based on its trajectories on multiple tasks simultaneously, and the cross-lineage hybridization edits an agent using the trajectory of a reference agent from another lineage on the same task. Under an additive fitness landscape model, we prove theoretically and demonstrate via controlled surrogate simulation that the new strategies facilitate a faster and better convergence over single-trajectory baselines. Experiments on SWE-bench and Polyglot confirm MGM's consistent improvement in performance, efficiency, and generalizability.
Changzhi Liu, Yilun Liu, Sikuan Yan et al.· 0 citations
On-Policy Self-Distillation (OPSD) has become a standard post-training approach for improving visual reasoning in multimodal large language models (MLLMs). Existing methods draw privileged information from diverse input sources to guide self-distillation. Yet these designs overlook Modality Imbalance, a challenge inherent to MLLM reasoning. When textual information dominates generation, the model cannot fully integrate its multimodal input. Consequently, carefully designed privileged information remains underused, limiting the effectiveness of OPSD. To examine this limitation, we construct a Positive Teacher with the Zoom-In Image and a Negative Teacher with the Mask Image, which exhibit different degrees of Modality Imbalance. Changes in their reasoning correctness and token logits reveal that Modality Balance can itself serve as privileged information. Motivated by this finding, we introduce OPD-V, a visual OPSD paradigm that instantiates such information through the Positive Teacher and Negative Teacher. Positive Modality-Balance Logits Margins define a Modality-Balance Trust Region that selects the on-policy tokens used for self-distillation. Experiments across 6 benchmarks, 4 MLLM backbones, and 5 post-training methods show that OPD-V consistently improves reasoning performance while reducing training cost.
Recent LLM agents tackle increasingly long-horizon, open-ended tasks, and external skills, reusable procedural knowledge supplied to the agent, further extend this capability. However, a fixed, hand-authored skill is rarely optimal, and cannot adapt to the diversity of tasks an agent encounters. Self-improving agents address this by rewriting their own skill files from execution traces, yielding meaningful gains on challenging benchmarks. Yet such self-evolution remains non-recursive: it improves only the task skill (what the agent does) while the improvement procedure (how it improves) is authored once and held fixed. We introduce MetaSkill-Evolve, a two-timescale framework that makes agentic skill improvement recursive: every branch carries both a task skill $s$ and a branch-local meta-skill $m=(\psi,\sigma,\alpha,\pi,\varepsilon)$ whose five components parameterise the Analyzer, Retriever, Allocator, Proposer, and Evolver agents of the improvement pipeline. Task skills evolve on a fast loop while the meta-skill evolves on a slower one under the same pipeline applied to itself, with no additional model or objective. With all five pipeline agents sharing a single frozen backbone, MetaSkill-Evolve outperforms no-skill, static-skill, and single-level evolution baselines on three agentic benchmarks (OfficeQA, SealQA, ALFWorld), improving held-out test accuracy over the raw backbone by +23.54, +16.09, and +1.92 points respectively.
Zefeng Wang, Minxi Yan, Jinhe Bi et al.· 3 citations