Humanoid soccer is a challenging testbed for dynamic whole-body control, requiring robots to coordinate balance, locomotion, object interaction, and skill switching over long horizons. Existing humanoid sports methods often rely on task-specific multi-stage pipelines, making it difficult to jointly learn and compose multiple object-interactive skills within a single deployable policy. To address this, we present SkillX, a unified reinforcement learning framework that learns and composes multiple atomic soccer skills through a single command-conditioned policy. SkillX integrates three core designs: skill-specific adversarial motion priors, skill-specific critics, and an object-aware temporal encoder, enabling the robot to execute atomic skills and transition among them such as dribbling, trapping, and shooting. Experiments in simulation and on a real Noetix E1 humanoid demonstrate robust multi-skill execution, long-horizon skill composition, and successful sim-to-real deployment.
Zhang-Chen Ye, En-Xuan Ruan, Yi-Fei Bao et al.· 0 citations
P Pix2Act is proposed, an imitation learning method that addresses high-dimensional 3D control as a simpler, more learnable 2D prediction problem by generating continuous image-space keypoint trajectories in each camera plane and losslessly recovering end-effector poses via triangulation.
Hao-zhe Huang, Lin-Feng Zhao, Haotian Liu et al.· arXiv.org· 1 citation
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