Movie dubbing is the task of synthesizing speech from scripts conditioned on video scenes, requiring accurate lip sync, faithful timbre transfer, and proper modeling of character identity and emotion. However, existing methods face two major limitations: (1) high-quality multimodal dubbing datasets are limited in scale, suffer from high word error rates, contain sparse annotations, rely on costly manual labeling, and are restricted to monologue scenes, all of which hinder effective model training; (2) existing dubbing models rely solely on the lip region to learn audio-visual alignment, which limits their applicability to complex live-action cinematic scenes, and exhibit suboptimal performance in lip sync, speech quality, and emotional expressiveness. To address these issues, we propose FunCineForge, which comprises an end-to-end production pipeline for large-scale dubbing datasets and an MLLM-based dubbing model designed for diverse cinematic scenes. The pipeline enables the construction of the first television dubbing dataset, CineDub, which serves as a high-quality foundation for training and evaluation. Building on this, our dubbing model effectively captures multimodal cues and supports complex dubbing scenarios, including monologue, narration, dialogue, and multi-speaker settings. Experiments demonstrate that our approach consistently outperforms state-of-the-art methods in audio quality, word error rate, lip sync, temporal alignment, timbre transfer, and instruction following. Code and demos are available at https://funcineforge.github.io/.
Jia-Xuan Liu, Yang Xiang, Han Zhao et al.· Proceedings of the Thirty-Fi...· 0 citations
Reinforcement learning (RL) has become one of the primary paradigms for reasoning enhancement of large language models (LLMs). In particular, Group Relative Policy Optimization (GRPO) and related algorithms have demonstrated strong performance with outcome-level rewards. However, these methods depend solely on the final answer, without feedback regarding which intermediate steps contribute to success or failure. As task complexity and reasoning trajectory length increase, such sparse final-answer rewards become increasingly insufficient. To address this limitation, we introduce ConsensusBench, a novel dataset designed to provide rule-based process-level signals. We posit that a correct final answer relies on a small set of intermediate conclusions throughout the reasoning process, which can be seen as a verifiable sub-outcome. We identify these sub-outcomes by filtering correct trajectories from N rollouts and clustering semantically equivalent intermediate statements. We call these clustered statements as Consensus Nodes. By integrating a rule-based process reward derived from these nodes into GRPO-style algorithms, we develop a new reinforcement learning signal named ConsensusPR. It directly reduces the reward sparsity of outcome reward across long reasoning trajectories. To facilitate systematic process-level evaluation, we introduce three metrics to our benchmark: Final Answer Accuracy (Acc), Node Coverage Rate (NCR), and Tokens per Node (TPN). Experiments across AIME 2024, AIME 2025, GSM8K, MATH-500, and our ConsensusBench demonstrate that the proposed method consistently surpasses GRPO-style approaches, highlighting the practical value of consensus nodes in guiding reasoning.
Shi-Qi Yan, Chao-Hong Tan, Qian Chen et al.· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.