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Preprint Jul 2026

Training Skills Like Parameters via Self-Supervised Semantic Diffusion

While Large Language Models (LLMs) demonstrate remarkable general instruction-following capabilities, they often fall short of human experts in highly specialized, open-ended domains such as creative screenwriting. Prior approaches typically adopt post-training, yet both supervised fine-tuning and reinforcement learning require weight access that closed-source frontier models do not offer, and demand heavy compute. Moreover, what is learned is tied to a single checkpoint and cannot be inspected by humans. Recent advancements in agentic continual learning instead attempt to bridge this gap by accumulating external textual skills. However, these methods heavily rely on costly human expert annotations or unreliable LLM-as-a-judge feedback for reflection. To overcome this bottleneck, we propose a novel, unsupervised self-evolving agent framework inspired by the corruption-and-reconstruction paradigm of diffusion models. Instead of relying on explicit external scoring, we leverage existing high-quality human artifacts to construct self-supervised signals. Training then follows the familiar loop of neural network training, forward, loss, and backward, with the loss coming from contrasting the agent's reconstruction against the human original. What is updated is not model weights but an external library of textual skills. We evaluate our framework on the challenging task of short drama screenwriting. Experimental results demonstrate that our method enables the agent to autonomously extract and internalize highly generalizable skills, significantly enhancing its domain-specific generation capabilities. Furthermore, this self-contrastive reflection paradigm offers a scalable pathway for agents to teach themselves the production of complex, high-quality human artifacts, without requiring external supervision.

Mo Li, Zixin Yin, Ting Cao et al. · 0 citations
Book Open access Jul 2026

Motion4Motion: Motion Transfer Across Subjects at Inference

This work explores the motion transfer from one video to another, which is crucial in animation for diverse characters. Previously, video motion transfer has been largely explored between human and human-like characters, enabling a lot of applications in digital creation. However, these approaches encounter a main limitation. Specifically, related technical pipelines heavily rely on a predefined human skeleton structure and accordingly require skeleton-conditional model training. On the one hand, these methods are difficult to generalize to diverse characters, such as animals from different species, while preserving their unique motion styles. On the other hand, labeled data in diverse skeletons is limited, which additionally restricts the large-scale training for the task. In this paper, we jump out of the skeleton-based motion transfer framework and propose a training-free motion transfer framework, named Motion4Motion. Motion4Motion models the motion flow of the character in a video instead of skeletons, which makes motion transfer across species easier. Extensive experimental results and novel applications show our methods outperform baselines impressively.

Ling-Hao Chen, Zixin Yin, Duomin Wang et al. · 0 citations