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#computer vision Conference Aug 2008

Scrum in a Multiproject Environment: An Ethnographically-Inspired Case Study on the Adoption Challenges

Agile methods continue to gain popularity. In particular, the Scrum method appears to be on the verge of becoming a de-facto standard in the industry, leading the so called Agile movement. While there are success stories and recommendations, there is little scientifically valid evidence of the challenges in the adoptio...

A. Marchenko, P. Abrahamsson · 59 citations · ⚡11
#computer vision Conference Aug 2008

A Preliminary Roadmap for Empirical Research on Agile Software Development

Some claim that especially in the field of agile software development the research lags years behind of the practice. In this paper, we characterize the status and main challenges for research on agile software development, and propose a preliminary roadmap, focusing on providing more empirical research, primarily on e...

Torgeir Dingsøyr, T. Dybå, P. Abrahamsson · 92 citations · ⚡7
#computer vision Open access Aug 2013

Traverse the landscape of the mind by walking: an exploration of a new brainstorming practice

Three preliminary findings are obtained: walking can lead to an effective idea generation session; brainstorming while walking can encourage team members to participate in and contribute to the session in an equal manner; and it can help a team to maintain sustainable mental energy.

Xiaofeng Wang, D. Graziotin, Juha Rikkilä et al. · 1 citation
#computer vision Open access Oct 2013

Feature Usage Explorer: Usage Monitoring and Visualization Tool in HTML5 Based Applications

Feature Usage Explorer can be reused in any HTML5 based applications where an understanding of how users interact with the system is required (i.e. user experience and usability studies, human computer interaction field, or requirement prioritization area).

Sarunas Marciuska, P. Abrahamsson · 0 citations
#machine learning Open access Sep 2015

A Simultaneous, Multidisciplinary Development and Design Journey - Reflections on Prototyping

A wayfaring approach for the early concept creation stage of development projects that have a very high degree of intended innovation and thus uncertainty and the importance of including all the involved disciplines (knowledge domains) from the beginning of the project on.

Achim Gerstenberg, Heikki Sjöman, Thov Reime et al. · 36 citations · ⚡4
#computer vision Aug 2018

Essencery - A Tool for Essentializing Software Engineering Practices

This paper presents Essencery, a tool for essentializing software engineering methods and practices using the Essence graphical syntax and presents an empirical evaluation of the tool by means of a qualitative, quasi-formal experiment, which confirms that the tool is easy to use and useful for its intended purpose.

A. Evensen, Kai-Kristian Kemell, Xiaofeng Wang et al. · 5 citations
#computer vision Sep 2018

The Essence Theory of Software Engineering - Large-Scale Classroom Experiences from 450+ Software Engineering BSc Students

This paper studies Essence in an educational setting to evaluate its usefulness for software engineering students while also investigating barriers to its adoption in this context.

Kai-Kristian Kemell, Anh Nguyen-Duc, Xiaofeng Wang et al. · 5 citations
#computer vision Conference Aug 2019

A Tool-Based Approach for Essentializing Software Engineering Practices

Software Engineers work using highly diverse methods and practices, and general theories in software engineering are lacking. A recent attempt at creating a common ground in the area of software engineering methodologies has been the Essence Theory of Software Engineering. Essence is a method-agnostic progress manageme...

Kai-Kristian Kemell, A. Evensen, Xiaofeng Wang et al. · 2 citations
#computer vision Book Open access Mar 2017

On the Unhappiness of Software Developers

The results indicate that software developers are a slightly happy population, but the need for limiting the unhappiness of developers remains, and 219 factors representing causes of unhappiness while developing software are identified.

D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al. · 84 citations · ⚡6
#computer vision Open access Feb 2018

Lean Internal Startups for Software Product Innovation in Large Companies: Enablers and Inhibitors

This study investigates how Lean internal startup facilitates software product innovation in large companies and identifies its enablers and inhibitors, and shows the potential of the method-in-action framework to investigate the Lean startup approach in non-startup context.

Henry Edison, Nina M. Smørsgård, Xiaofeng Wang et al. · 78 citations · ⚡6
#computer vision Book Open access Aug 2019

Software startup education: gamifying growth hacking

This work presents two board games intended to serve as an engaging introduction to growth hacking for students and helps spark interest in growth hacking among the academia.

Kai-Kristian Kemell, P. Feshchenko, Joonas Himmanen et al. · 9 citations · ⚡1

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Microsoft Research Blog Oct 15, 2026

Proof-based general-purpose computing with Magnetar

Zero-knowledge proofs can verify computing results without rerunning workloads or exposing sensitive data. Magnetar helps bring them into the mainstream with support for standard programming languages, major speed gains, and quantum-resistant security. The post Proof-based general-purpose computing with Magnetar appeared first on Microsoft Research.

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