Algorithmic fairness research comes almost entirely out of North America and Western Europe, so we know little about how people elsewhere judge the algorithms they already rely on every day. We asked people in Bangladesh directly: a bilingual (Bangla and English) survey of 199 participants rated fairness across three everyday scenarios -- ride-sharing prices that shift with context, AI beauty filters that reshape appearance, and large language models that handle cultural values differently than a human would.
Four patterns stood out. Context changes the verdict even when the outcome doesn't: a 20% price surge during a medical emergency feels less fair than the identical surge on a casual trip (2.00 vs. 2.17 on a 5-point scale, Wilcoxon p = .006), a small effect uneven across income groups (largest among middle-income participants). People already view surge pricing critically in general; context sharpens the judgment rather than creating it. Demand for transparency, consent, and real user control is close to universal: 85.7% to 90.3% of participants want these protections regardless of gender, income, or prior awareness of algorithmic bias. Beauty-filter harm tracks with self-image more than with social pressure people can easily name; feeling personally affected predicts reduced self-confidence tightly (R^2 = .30, p < .001), though the scale's direction is inferred from context rather than guaranteed by labeled anchors. And among participants who noticed specific instances of LLM cultural bias, many could not say why when asked to elaborate -- recognizing bias and being able to articulate it are different skills.
Outcome-only fairness metrics would miss every one of these patterns.
Ahmed Abdal Shafi Rasel, Ahmed Mustafa Amlan, Tasmim Shajahan Mim· 0 citations
Polis is a popular democratic innovation tool that allows asynchronous citizen engagement through atomic statements: short statements that together describe a complex question, inviting the citizen to vote Agree or Disagree on each. This paper uses 119 conversations with 100 or more participants and an extensive data export, drawn from a wider set of 271 collected processes.
The paper asks what determines the output of such a process. Three parties shape the result. The developer of the platform has made important design choices that restrict the outcome: the number of groups the platform is able to report (restricted to 2--5) and which statements are prioritized.
The convener defines the assignment: the initial statements that set the tone, the policy that accepts or rejects new statements and who can be invited. Finally, the participant works within these boundaries. With access to less than half of the generated statements, they end up responding to more statements when their conversation seems to have an achievable number of statements to complete, than when they are presented with more statements.
Due to choices such as warm path clustering, the exported resulting clustering cannot be reproduced based on the voting data. Conveners may want to re-analyse their own conversations once the process is closed, to consider the data in its entirety, and make their own analysis priorities explicit.
The integration of AI into qualitative design research presents a fundamental tension: how do we leverage AI while preserving the subjective, intuitive judgments that define design expertise? This paper examines this question through a case study of analyzing 20 user responses about video conferencing platforms for educational contexts. We argue that AI sensemaking tools risk flattening the rich data patterns, amplifying contradictory textures of user feedback into sterile categories thereby transforming design research from an interpretive craft into a mechanical sorting exercise (rigid and formal). Through comparative analysis of AI-assisted sensemaking versus human-centered approaches to the same dataset, we identify when algorithmic efficiency enhances understanding and when it diminishes the designer's interpretive agency (uncovering hidden needs, critical enquiry, what if enquiries, making decisions, having trade-offs). We present a framework for augmented sensemaking that positions AI as an instrument for amplifying human judgment rather than replacing it. Our findings suggest that the most valuable role for AI in design research is not to eliminate subjectivity, but to make it more intentional, reflective, and accountable.
Anchoring - the choice of frame of reference for mixed reality (MR) interface elements - is a critical design decision involving trade-offs between accessibility, interaction comfort, and visual interference. Despite its importance, user preferences for anchoring across different mobility contexts and interface properties remain poorly understood, as prior work has largely focused on specific tasks or fixed interface configurations. We address this through a mixed-methods user study in which participants configure anchoring strategies across different mobility conditions and interface types. Combining behavioral analysis with structured qualitative inquiry, we analyze how participants select and reason about anchoring modes. Our results show a clear transition from world-anchored interfaces in stationary contexts to body-anchored interfaces during locomotion. However, no single body anchor consistently dominates, highlighting the personal nature of anchoring strategies. Our qualitative analysis reveals the factors users consider in their anchoring decision, including interface accessibility, stability during interaction, visual clutter, and individual mental models. These findings inform the design of adaptive and controllable MR interfaces and highlight the importance of supporting user customization.
Jo\~ao Belo, Sina Elahimanesh, Anna Maria Feit· 0 citations
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Learning to Defer (LtD) extends supervised learning by allowing a Machine Learning (ML) model to defer harder or less confident decisions to a human expert. Despite being geared for human-AI collaboration, LtD strategies neglect the potential negative interference of human cognitive biases. Our contribution is twofold. First, we demonstrate that standard LtD strategies show class-dependent sampling bias in classification tasks in practice, and thus may disproportionately defer the minority classes when applied to imbalanced datasets. Second, we show that such asymmetries in task delegation may trigger human biases, ultimately leading to poorer downstream decision making. Specifically, we conduct a user study ($N=226$) where participants complete a classification task on a set of deferred items, with conditions presenting different levels of class imbalance. Our results show that participants exposed to a highly imbalanced rejection set achieved lower classification accuracy in the majority class compared to those exposed to a more balanced set, regardless of which class constituted the majority. Exploratory analyses suggest that this may be an instance of the Test-taker's effect, which stems from a mismatch between the actual distribution of classes and the participants' expectations about that distribution. Finally, we discuss the implications of these findings for the deployment of LtD algorithms.
Dario Pesenti, Alessandro Bogani, Stefano Teso et al.· 0 citations
Creative professionals rarely design for themselves--they design for audiences whose preferences they must anticipate. Yet current text-to-image exploration tools derive diversity entirely from the designer's own input--their prompts, their chosen dimensions, their search queries--confining exploration to what the designer already knows to look for. We present FocusGen, an interactive system that introduces external perspectives into visual design exploration through a "virtual focus group" of simulated persona agents. In contrast to prior persona systems in which multiple agents converge as critics on a single evolving artifact, FocusGen uses personas as parallel generators: each agent--constructed from demographic data, a procedurally generated backstory, and aesthetic preferences elicited through interviews--independently drives an iterative generation loop that produces its own visual concept, transforming one design brief into a spectrum of audience-conditioned directions. With real human participants, we confirm that the iterative refinement loop produces outputs people prefer over zero-shot generation. With synthetic agents at scale, we show that persona conditioning yields higher visual diversity than a generic-assistant baseline--measured by CLIP distance and corroborated by human perceptual judgments--and that open-ended preference interviews yield more diverse outputs than structured ones for both human and synthetic cohorts, while also revealing that agent cohorts recover only part of the diversity of comparable human cohorts. A qualitative study with 16 creative professionals suggests FocusGen helps designers discover unanticipated directions, overcome fixation, and probe audience contexts--while surfacing stereotyping risks that we analyze. We position FocusGen as a divergence scaffold for early-stage ideation rather than a substitute for audience research.
Jaewon Choi, Helena Vasconcelos, Hyun Lee et al.· 0 citations
Large Language Models (LLMs) are increasingly equipped with augmented reasoning capabilities to generate rationales that support human decision-making. Yet these text-dense rationales often impose substantial cognitive burdens. Building on a formative co-design study that identified user preferences for non-linear reasoning representations, we developed Graphionale as a testbed for empirically studying argument-map-style rationale visualization. This system transforms linear LLM rationales into interactive, multi-level graphs. It explicitly structures logical relationships (e.g., conclusions, premises, support, and objections), while further extracting entities and relations within each statement to construct condensed node-link representations. We conduct a large-scale online user study (N = 204) to examine when graphical rationales are more effective than textual ones, across varying task modality (verbal vs. visual reasoning), rationale format (textual vs. graphical), and question difficulty (easy vs. hard). Our results show that graphical rationales do not help uniformly: they improve trust calibration for verbal reasoning yet feel more cognitively demanding and less satisfying; for visual reasoning, they impair calibration yet feel more engaging and helpful. In each modality, the format that better supports calibrated decisions is not the one users prefer, highlighting that matching rationale format to task modality is key to effective AI explanation design. Our findings contribute empirical design knowledge about when and how graphical rationales support human decision making, and inform the next-generation reasoning-aware AI interfaces.
Xinru Wang, Zhexuan Ma, Ming Yin et al.· 0 citations
A common expectation in visualization research is that outcomes recommend how researchers and practitioners take action or make design decisions. We often express these as "guidelines." Yet, the term "guideline" is both ambiguous and loosely defined, and what one researcher considers a guideline may be too broad, too loose, or too strict for another. We take a closer look at a broader set of terms that can express desirable results around visualization research, and untangle how these words are understood in the community in relation to other similar terms. We base our work on an exploratory study with experts, followed by a crowdsourcing study with a separate mapping phase (n=30) and rating phase (n=42) targeting input from the broader visualization community, and an analysis of the use of terminology in 3,877 IEEE VIS papers published from 1990 to 2024. Based on our findings, we call for more nuanced, precise discussions of research outcomes and their communication to the broader community, including practitioners and students.
Anna L. Chinni, Md Dilshadur Rahman, Bon Adriel Aseniero et al.· 0 citations
Background: Deceptive patterns are interface design strategies aimed at misleading users or favoring specific interests, compromising user experiences and ethical privacy principles. These patterns involve exploit different issues of the interaction between humans and technology, revealing gaps in the scientific literature regarding their understanding and working mechanisms. Purpose: This research characterizes deceptive patterns as a sociotechnical phenomenon, integrating human and technical dimensions while offering a self-explainable interactive catalog to raise awareness among users and designers. Methods: To characterize deceptive patterns as a sociotechnical phenomenon, a systematic literature review in Computer Science was conducted, and the Semiotic Framework was applied to analyze and organize the sociotechnical aspects of identified patterns in an integrated manner. An exploratory evaluation of the interactive catalog was conducted, combining heuristic evaluation and focus group. Results: The research identified multiple deceptive patterns in scientific literature. Analysis revealed that existing studies frequently addressed specific aspects of patterns, such as typologies or effects, and do not focus on sociotechnical issues. The exploratory evaluation suggested that the self-explainable catalog is useful and easy to use, with potential to inform users and promote awareness regarding the deceptive patterns existence and functioning. Conclusion: The study contributes to an informed understanding of deceptive patterns, highlighting the need for an approach that integrates human and technical dimensions. The self-explainable catalog is a promising tool to inform and promote awareness about the topic. By exposing the risks and mechanisms of these patterns, the research seeks to promote awareness among users and designers towards ethical interface design practices.
Large language models (LLMs) exhibit unprecedented natural language generation and many text-based problem-solving capabilities. Indeed, in many language-based tasks, for example routine coding, these artificial intelligence models have reduced, or even eliminated, the need for human input. But rather than replacing human cognitive effort, LLMs may instead serve as cognitive tools to extend human abilities, particularly when they are engaged in a task requiring open-ended conceptual exploration and creative ideation. However, we are yet to understand how these models may enhance such generative human cognitive abilities in human--AI interactions. In this study, we explore and evaluate the ability of LLMs to follow and enhance human mental trajectories during semantic memory search. To test this, we use the semantic fluency task (SFT), a classic cognitive paradigm requiring generative semantic memory retrieval that has long served to characterize convergent and divergent thinking in humans. We demonstrate that an LLM's abilities to track and predict human memory trajectories in this task exceed those of other humans.
Eric Lacosse, Mariana Duarte, Graham Todd et al.· 0 citations
Pass/fail safety evaluation reports whether a model refused. It does not report how far a model went to please the user, and we show these are close to different measurements. We audited sycophancy across three Gemini generations, scoring N=8,830 responses from 8 model variants on 350 adversarial prompts in 7 categories under 3 guardrail conditions, on continuous 1-5 scales for sycophancy, truthfulness and refusal.
The judge's own refuse-or-comply verdict explains 29% of the variance in its own sycophancy scores. We term the remainder the Granularity Gap, and it does not close under recalibration: the cut point already in use is the best available on the refusal axis, and no function of that axis explains more than 35%. Reading what four judges wrote while scoring shows why. On a quarter to a third of votes they record that the prompt asked for nothing harmful, almost never in the two categories that solicit a harmful act and up to half the time in the five that do not. A verdict built on refusal has nothing to grade there.
Three findings follow. Sycophancy co-occurs with degraded judged truthfulness (rho=0.40), a coupling that strengthens across generations. Capability moved and resistance did not: Gemini 2.0 Flash scores 1.43 and Gemini 3.0 Pro Preview 1.42, with a sharp Gen 2.5 regression between them. And a single direct instruction outperforms an elaborate reasoning protocol in seven of eight variants, cutting mean severity in the most vulnerable category by 60.9%.
We evaluate one judge's verdict, not a deployed safety classifier. We release the prompt set, the rubric, and 10,792 per-vote judge scores with their written reasoning.
LLM-powered agents struggle with personalization when users issue raw, underspecified queries. In this setting, agents must infer latent intent, extract preferences from noisy interaction histories, and select among competing alternatives. Existing benchmarks rarely test this capability, as they often rely on user-refined queries or simplified histories. We introduce personalized product search (PPS), a testbed for agentic personalization under raw queries and diverse histories. We construct Agent Personalized Benchmark (APeB) from action logs, pairing underspecified intents with rich histories and user-viewed candidate items. Evaluating state-of-the-art LLMs with multi-step agent workflows, we find that models handle explicit queries well but struggle with early-stage queries requiring intent and preference discovery. Rubric analysis attributes this gap mainly to ineffective history use. A simple history-aware query-refinement pipeline, VQRA, yields consistent gains, highlighting the need for dedicated history-utilization modules in personalized agents.
Garry Yang, Zizhe Chen, Xinru Chen et al.· 0 citations
Known for his clear and elegant writing style, Bertsekas shaped fields from control and optimization to large-scale computation and artificial intelligence.
The professor of physics and inaugural director of the NSF AI Institute for Artificial Intelligence and Fundamental Interactions will lead LNS and continue his research in particle physics.