Results show that visual information improves performance over the audio-only baseline, with FAU being significantly more informative than other feature groups, and results indicate that performance on specific tasks varies depending on whether training and test data come from improvised or naturalistic conversations.
Abstract
Turn-taking is a fundamental component of spoken interaction, and while humans naturally rely on both verbal and non-verbal signals, dialogue systems usually depend on audio cues alone. This paper investigates whether visual features from face-to-face conversations can enhance turn-taking prediction beyond what is achievable from audio-only. We extend the Voice Activity Projection (VAP) model, a self-supervised transformer-based model for predicting future voice activity, by incorporating visual features extracted from the large-scale Meta Seamless Interaction dataset of dyadic face-to-face conversations. The visual features include gaze direction, head movement, body and hand pose, and facial action units (FAU). For incorporating the visual features, we explore concatenation, cross-attention fusion, delta features, and trainable gating mechanisms. Results show that visual information improves performance over the audio-only baseline, with FAU being significantly more informative than other feature groups. Body and gaze features nevertheless contribute complementary information, as the model combining all features performs best. Furthermore, results indicate that performance on specific tasks varies depending on whether training and test data come from improvised (acted) or naturalistic (non-acted) conversations.
In face-to-face, real-time communication, a talking agent must track the target speaker through natural pauses, turn-taking, and backchannels, often amid background cross-talk. Most target speaker extraction (TSE) studies, however, rely on simulated mixtures with full or sparse overlap and ignore the turn-taking of rea...
Turn-taking prediction is especially relevant for social robots that act as mediators in human-human interaction, where the expected action is often not to speak, but to orient, wait, avoid interruption, or prepare a balanced intervention. This paper presents Multimodal Voice Activity Projection (MM-VAP) as a human sta...
Antonio Cano, Guillermo Pérez, Luis Merino et al.· 0 citations
Negation is typically modeled through its linguistic realization, although spoken interaction is accompanied by tightly coordinated nonverbal behavior. We ask whether contexts centered on spoken negation cues contain measurable multimodal behavioral information: whether they can be distinguished from matched control co...
Leon Hammerla, Patrick Schrottenbacher, Alexander Mehler· 1 citation
This study models how gaze and speech, together with perceived interpersonal closeness, signal conversational floor changes in free four-person dialogue and shows that gaze features capture predictive structure, and that combining them with loudness improves performance.
Mark Dourado, Karim Haddad, H. G. Hassager et al.· 0 citations
Video-to-speech synthesis aims to generate natural-sounding speech from silent talking-face videos while ensuring phonetic accuracy. A fundamental challenge in this task is the inherent one-to-many mapping problem, where visual dynamics often lack sufficient information to uniquely determine the corresponding utterance...
EmotionDialogCN is introduced, a large-scale audiovisual-emotional dataset designed to capture authentic face-to-face communication and achieves an emotion distribution deviation from real human emotion statistics and consistent subject framing, translating into stable unimodal and multimodal performance across acousti...
Yi Zheng, Yifan Xu, Yan Zhou et al.· 0 citations
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