Multimodal instruction following (MMIF) is crucial for building generalist agents. However, current training paradigms rely heavily on Supervised Fine-Tuning (SFT), which often leads to surface-level pattern matching and degrades general capabilities. While Reinforcement Learning with Verifiable Rewards (RLVR) offers a promising alternative, its scalability in MMIF is severely bottlenecked by the scarcity of high-quality, RL-ready multimodal data. To bridge this gap, we present MIFS (\textbf{M}ultimodal \textbf{I}nstruction \textbf{F}ollowing \textbf{S}ynthesis), a systematic pipeline designed to generate RL-ready multimodal data. Specifically, MIFS introduces a generative constraint protocol to synthesize diverse raw samples, followed by a learnability-aware distillation mechanism that filters data based on RL training dynamics to ensure stable policy optimization. Furthermore, a code-based verifier provides high-precision reward signals for policy learning. The resulting dataset comprises 90k samples across 8 constraint categories and 14 task domains. Empirical evaluations demonstrate that MIFS-trained MLLMs achieve an average improvement of 8.13\% on four MMIF benchmarks and a 3$\times$ faster training convergence compared to using raw data. Crucially, our approach mitigates the generalization trade-offs typical of SFT, preserving core visual capabilities while significantly boosting instruction-following precision.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
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The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
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The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
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Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
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The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
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MIT News · Artificial Intelligence· news.mit.eduAug 27, 2026
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