When agentic sessions run to a million tokens with many sessions resident at once, the KV cache and the index that ranks it live in host memory, and the scan that ranks all n keys for a top-k step becomes the traffic that bounds decoding. We present Fathom, a key scan in which each query decides how many bits of each key channel to read. The 4-bit K cache is stored channel-major as bit planes, so a prefix of t planes is exactly the channel's t-bit quantizer, and the query spends its bit budget by reverse water-filling over the variance-weighted importance of its channels. At one million tokens on Qwen3-8B a decode step is 1.67x faster in GPU time than with the 136-bit scans of Double Sparsity, Loki and SparQ r=32, and in the same GPU time as SparQ's 68-bit read (r=16) Fathom reads 18% fewer bytes with lower attention error on six of seven model and context settings. On RULER-style tasks every per-token scan matches exact top-k decoding, and on real coding-agent sessions Fathom reaches the step agreement of the most accurate 136-bit scan at 92 bits. The store is the 4-bit K copy a quantized serving stack already holds, and the method is not faster when the index is resident in GPU memory.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
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The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
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The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
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Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
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