Skip to content
Review Open access

Global research trends on virtual reality applications in physical education based on a bibliometric analysis from 2019 to 2025

Aug 2026 · Discover Education · Vol 5 · 0 citations · 24 references

TL;DR

The study provides an updated bibliometric overview of VR applications in PE and offers useful insights for future research, educational practice, and technology integration in movement-based learning environments.

Abstract

Virtual Reality (VR) has increasingly gained attention in Physical Education (PE) due to its potential to support interactive learning, movement simulation, and technology-enhanced instruction. However, a comprehensive understanding of the global development of VR research in PE remains limited. Therefore, this study aimed to examine the research landscape of VR in PE through a bibliometric analysis of publications indexed in the Scopus database between 2019 and 2025. Following a PRISMA-guided screening process, 86 English-language journal articles were included for analysis. Bibliometric and science mapping techniques were employed to evaluate publication trends, citation performance, influential authors, institutions, countries, source titles, and thematic keyword relationships.The findings indicate a gradual increase in publication productivity, reflecting growing scholarly interest in VR applications within PE contexts. China emerged as the leading contributor in publication output, while several institutions and authors from Asia and Europe demonstrated notable academic influence. Keyword co-occurrence analysis revealed that major research themes focused on physical education, teaching, students, sports, e-learning, and virtual environments. The findings further demonstrate that VR research in PE is closely associated with educational technology and technology-supported learning environments. Overall, VR research in PE is evolving into an increasingly recognised field of study, although the research landscape remains relatively fragmented and geographically concentrated. The study provides an updated bibliometric overview of VR applications in PE and offers useful insights for future research, educational practice, and technology integration in movement-based learning environments.

Read PDF

Similar papers

Open access Sep 2026

Artificial intelligence, augmented reality, and virtual reality in science education: scientific mapping and future research

This study examines the trends, thematic development, and research collaboration patterns related to Artificial Intelligence (AI), Augmented Reality (AR), and Virtual Reality (VR) in science education through a comprehensive bibliometric analysis. The rapid integration of these emerging technologies has increased the d...

Mohd Zaidi Bin Amiruddin, Achmad Samsudin, A. Suhandi et al. · 0 citations
Open access Sep 2026

Augmented Reality in Early Childhood Education: Bibliometric Insights Into Global Trends and Thematic Clusters

This study aims to conduct a bibliometric analysis of academic research on Augmented Reality (AR) technology in the field of preschool education. In the study, the distribution of publications according to years, countries, universities, authors, journals and keywords was analysed. Keywords were visualized using the...

Serdar Arcagök, Yasemin Abalı Öztürk, Firdevs Temel · 0 citations
Review Open access Aug 2026

Immersive Virtual Reality in Higher Science Education: A Systematic Review of Pedagogical Design, Science Engagement, and Digital Competence

Immersive virtual reality (IVR) supports the teaching of abstract, spatial, and microscopic concepts in higher education, although previous research has focused primarily on devices, access, and technical constraints. This systematic review examined IVR from the perspective of pedagogical design, science engagement, an...

Riswanto Riswanto, Hartono, W. Sumarni et al. · 0 citations
Review Open access Aug 2026

A Scoping Review of Virtual Reality in Blue Space Research

This study aims to systematically review the current applications and development trends of virtual reality (VR) technology in blue space research. It clarifies the main research methods, technical pathways, application scenarios, and existing knowledge gaps, and integrates the advantages of VR technology with the char...

Ming-Li Wang, Chenxiao Liu, Dong-Xin Shen et al. · 0 citations
Open access 2026

Research Trends in Human-Computer Interaction for Immersive Virtual Reality Applications: A Bibliometric Study (2010-2026)

The rapid advancement of immersive technologies has significantly expanded the scope of Human-Computer Interaction (HCI) within the context of Immersive Virtual Reality (IVR). Despite the growing body of research, the field remains fragmented, with limited understanding of its intellectual and thematic development. Thi...

Nurnadia Yahaya, S. Salam, H. Othman · 0 citations
Review Open access Aug 2026

Exploring the impact of virtual reality-based mathematics learning on students' motivation: A systematic review and meta-analysis.

Overall, VR may enhance motivation in mathematics learning, but effects vary considerably across contexts, therefore, its implementation should be accompanied by rigorous local-context evaluation.

Shally Novita, Puspita Adhi Kusuma Wijayanti, Whisnu Yudiana et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.