Aug 2026· Zenodo (CERN European Organization for Nuclear Research)
Quantum Computing Algorithms and Architecture
Abstract
This paper explores the potential of quantum computing to revolutionize Monte Carlo Tree Search (MCTS) algorithms, a cornerstone technique in reinforcement learning and game AI. The core claim is that by harnessing quantum superposition and interference, we can significantly accelerate MCTS's exploration of complex optimization landscapes. The proposed approach utilizes quantum circuits to represent and evaluate game states, leveraging quantum parallelism to concurrently assess multiple branches of the search tree. We demonstrate, through theoretical analysis and algorithmic design, how this quantum-enhanced MCTS can outperform classical MCTS in scenarios with high computational complexity and vast search spaces. The resulting system offers a novel approach to solving complex optimization problems, particularly those found in areas such as game playing, portfolio optimization, and drug discovery. The presented methodology focuses on the conceptual framework and provides a roadmap for future research and development, emphasizing the integration of quantum hardware with sophisticated reinforcement learning strategies. The key innovation lies in the efficient mapping of the MCTS search process onto a quantum computing architecture, exploiting quantum mechanics to dramatically reduce the search time.
Model-based life-cycle evaluation indicates that AI-optimized PPP contracts reduce bridges reaching emergency condition by 30%–40% over a 30-year horizon while lowering life-cycle costs by 8%–12% compared with rule-based policies, providing infrastructure agencies and private concessionaires with an integrated AI-driven life-cycle management platform.
Ali Shehadeh, Odey Alshboul· Journal of Legal Affairs and...· 0 citations
Abstract The rapid development of artificial intelligence has significantly increased the availability of information, analytical capability, and machine-assisted reasoning. However, greater access to information does not necessarily produce better decisions. In many organizational contexts, the emerging bottleneck is no longer information acquisition, but the human and organizational capacity to determine what information is sufficient, when analysis should stop, when a decision should be made, and how outcomes should improve future judgment. This Foundational Note introduces Decision Intelligence Architecture (DIArc) as an architectural framework for Human–AI collaborative decision systems. DIArc is based on a central proposition: in the AI era, competitive advantage increasingly depends not on maximizing information, but on maximizing the rate at which high-quality decisions generate learning and improve judgment, under explicit constraints on information consumption and decision cycles. The architecture is organized into four theoretical layers. First, the Capability Inversion Hypothesis describes a structural shift in which information, knowledge, and analysis become increasingly abundant while judgment, commitment, execution, and learning become comparatively scarce capabilities. Second, Identity-driven Information Consumption (IDIC) describes a decision failure mechanism in which continued information consumption may serve identity reinforcement rather than decision improvement. Third, the Decision Constraint Architecture, comprising Decision Information Budget (DIB) and Decision Cycle Budget (DCB), introduces explicit constraints on information consumption and analytical iteration. Fourth, High-quality Decision Velocity (HQDV) describes the performance objective of accelerating completed high-quality decision loops, while Judgment Evolution Rate (JER) represents the longer-term evolutionary objective of improving judgment through outcome-based learning. This note constitutes the initial public disclosure of the DIArc architecture and establishes its theoretical baseline for subsequent research and branch concepts.
Lucas Xiaochun Xu· Zenodo (CERN European Organi...· 0 citations
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