This work shows that, at the inner optimum, the Hessian of the inner objective is proportional to the Fisher information matrix of the policy, yielding a structured Fisher-based hypergradient closely related to Natural Hypergradient Descent.
Abstract
Inverse reinforcement learning (IRL) aims to recover a reward function under which the resulting policy reproduces the behavior observed in expert demonstrations. A natural approach is to formulate IRL as a bilevel optimization problem, in which the inner level corresponds to policy optimization under the learned reward and the outer level measures the discrepancy between the induced policy and expert data. However, this formulation is computationally challenging in practice because the outer update requires a hypergradient involving an inverse-Hessian-vector product for the inner objective. We address this challenge by showing that, at the inner optimum, the Hessian of the inner objective is proportional to the Fisher information matrix of the policy, yielding a structured Fisher-based hypergradient closely related to Natural Hypergradient Descent. To address the resulting scalability bottleneck associated with large Fisher matrices, we approximate the required inverse-Fisher-vector product using a streaming spectral sketch, avoiding explicit construction of the Fisher matrix. We evaluate our approach against a first-order stochastic bilevel baseline across discrete- and continuous-control environments. The results demonstrate competitive policy performance and strong reward-ranking quality, while Fisher sketching reduces curvature-storage complexity and can improve computational efficiency relative to an explicit Fisher solver.
Q-based Variational IRL (QVIRL), a novel Bayesian IRL method that recovers a posterior distribution over rewards from expert demonstrations via primarily learning a variational distribution over optimal Q-values, is introduced.
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This work proposes a hypergradient-based bilevel RL algorithm using the optimality of the Boltzmann policy for the entropy regularized discounted RL objective function and obtains an iteration complexity of $O(\epsilon^{-1})$ and state-of-the-art sample complexity of $\tilde{O}(\epsilon^{-2})$ under mild regularity con...
Naman Saxena, Mudit Gaur, Vaneet Aggarwal· arXiv.org· 0 citations
Reinforcement learning with verifiable rewards (RLVR) is rapidly advancing the reasoning capabilities of language models, yet the optimization layer that converts reward feedback into weight-space updates remains poorly understood. Building on our prior analysis (Zhu et al., 2025), we study this missing layer through t...
This work develops LEMUR: Learning to Align with Multi-Objective Reinforcement Learning with Preference feedback, a novel framework where an agent interactively learns from the preferences of multiple humans to learn optimal multi-objective policies.
Manith Adikari, Bei Peng, Samuele Vinanzi et al.· arXiv.org· 0 citations
LaMPO is proposed, a generative policy framework that formulates offline RL as latent generative policy optimization as well as a behavior-conditioned latent distribution, which provides an informative prior and reduces the modeling burden of the generative process.
Tenglong Liu, Xin Xu, Yixing Lan et al.· IEEE Transactions on Pattern...· 0 citations
This work introduces Boundary-Seeking Policy Gradient (BSPG), a first-order method whose update combines a tangential component that improves reward while preserving cost to first order with a signed, residual-driven normal component that regulates the policy toward the active boundary from either side.
Chenhua Fan, Jiahui Zhu, Yuhang Zhang et al.· 0 citations
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