2026· IEEE Transactions on Green Communications and Networking· Vol 10, pp. 3695-3709· 0 citations· 48 references
Computer Science
Abstract
The growing smart devices (SDs) in the Industrial Internet of Things (IIoT) generate complex computations that strain the performance and energy of local processing. Mobile Edge Computing (MEC) addresses this by providing nearby computing resources for low-latency offloading. However, achieving efficient computation offloading under massive device concurrency and densely distributed computation offloadings remains a key challenge. To address this, this paper constructs a multi-server MEC system model for IIoT and introduces Mean-Field Game (MFG) theory to model the offloading competition among SDs. This effectively reduces the dimensionality and complexity of multi-agent interactions. A novel Mean-Field Computation Offloading (MFCO) algorithm is proposed, which combines MFG with Rainbow Deep Q-Network under a Multi-Agent Deep Reinforcement Learning framework. By incorporating advanced components such as distributional value estimation, prioritized experience replay, multi-step learning, and dueling architecture, each SD acts as an autonomous agent, optimizing its policy based on local observations and mean-field approximations. Further enhancements include Boltzmann exploration, adaptive learning rates, and a mean Q-network structure, which improve convergence speed and training stability. Extensive simulations on a large-scale IIoT platform (100 SDs, 9 MEC servers) demonstrate that MFCO reduces computation latency and improves long-term rewards while maintaining robust server performance.
Vehicular edge computing (VEC), a key enabler for the Internet of Things (IoT) in intelligent transportation, addresses onboard processing constraints through collaborative task offloading among vehicles, facilitating latency-sensitive applications such as autonomous driving. However, developing efficient offloading st...
Momiao Zhou, Yimin Zhou, Yanshi Sun et al.· IEEE Internet of Things Jour...· 0 citations
A preference-adaptive dueling double deep Q-network algorithm, termed PA-DDQN, is proposed by integrating preference conditioning, multi-head attention, a dueling architecture, and double Q-learning, demonstrating its effectiveness in enhancing service responsiveness, energy efficiency, and reliability in smart library...
Jingjing Qu, Peiying Zhang, Ruixin Wang et al.· Information· 0 citations
A reinforcement learning-based computation offloading strategy using an improved Deep Deterministic Policy Gradient (IDDPG) algorithm that outperforms greedy offloading strategies and demonstrates improved efficiency in dynamic MEC environments.
S. Alam, Sami ud Din, Imtiaz Ali Shah et al.· International Journal of Inn...· 0 citations
The rapid proliferation of Internet of Things (IoT) devices has placed unprecedented pressure on the network edge, where applications such as augmented reality, real-time analytics, and autonomous navigation demand low latency and tight energy budgets that traditional cloud-centric architectures cannot meet. Multi-acce...
Oussama Lagnfdi, Marouane Myyara, A. Darif· International journal of Com...· 0 citations
This paper addresses the joint task offloading and resource allocation problem in multi-user MEC systems and proposes a decentralized control framework based on Multi-Agent Reinforcement Learning (MARL), which achieves lower total system cost and faster convergence than the full-local, full-offload, and heuristic basel...
Youssef Oukissou, Mohamed Amine Meddaoui, Ayoub Belaidi et al.· International journal of Com...· 0 citations
A Mixed Integer Nonlinear Programming (MINLP) model with the objective of a weighted sum of long-term average task completion rate, total latency and energy consumption is established, which improves the task completion rate by 4% in high load scenarios and achieves a better balance between latency and energy consumpti...