Aug 2026· Cureus· Vol 18· 0 citations· 28 references
Medicine
TL;DR
As medical education continues to evolve, gaming should be viewed not as a replacement for traditional teaching but as a complementary pedagogical strategy that can enhance learning when integrated intentionally within evidence-based educational frameworks and learning goals.
Abstract
Gaming and gamification have progressively evolved as innovative educational strategies that are increasingly integrated into medical education across the continuum, from pre-clerkship and clinical training to residency and continuing professional development. Advances in educational technologies such as quiz-based platforms, virtual reality (VR), simulation, escape rooms, serious games, and mobile learning applications are increasingly used to promote learner engagement, reinforce knowledge acquisition, and provide psychologically safe opportunities to practice clinical decision-making before caring for real patients. Current evidence suggests that gaming can improve learner motivation, short-term knowledge retention, procedural competence, and collaborative learning when aligned with educational objectives and supported by deliberate practice, feedback, and structured debriefing. However, the literature also highlights important challenges, including overreliance on extrinsic rewards, superficial learning, inequities in access to technology, and ethical concerns regarding competition and the potential trivialization of patient care. Effective implementation depends on thoughtful instructional design that prioritizes competency-based learning, psychological safety, inclusivity, and reflective practice over entertainment during learning. As medical education continues to evolve, gaming should be viewed not as a replacement for traditional teaching but as a complementary pedagogical strategy that can enhance learning when integrated intentionally within evidence-based educational frameworks and learning goals.
Overall, CPD is most valuable when it moves beyond checkbox compliance towards learner-centred, theory-informed and outcomes-focused professional development.
Tubonye C Harry· African Journal of Health an...· 0 citations
Experiential pharmacy education is expected to develop trainees who can participate in patient care, reason through ambiguity, communicate with interprofessional teams, and progress toward practice‐ready or independent performance. Pharmacy practice experiences are often organized around clinical exposure, topic discus...
W. Hawkins, Karsin M. Bass, Russ H. Palmer· Journal of the American Coll...· 0 citations
Dermatology education faces limited curriculum time, a visually demanding specialty, and the need to develop both clinical reasoning and procedural competence. The flipped classroom (FC) delivers didactic content before class and reserves class time for active learning. This mini review synthesizes evidence on FC in de...
Meng Zhang, Rui-Qi Chu, Sheng-Ni Zhang et al.· Frontiers in Medicine· 0 citations
BACKGROUND
Simulation-based education is central to nursing curricula but is resource-intensive, particularly when intended to support repeated, low-stakes practice. Artificial intelligence (AI) is increasingly explored as a strategy to extend simulation-based learning.
PROBLEM
Traditional simulation models limit lea...
Natalya Pasklinsky, Kristy Deyeso, Juan J. González et al.· Nurse Educator· 0 citations
ABSTRACT Introduction: Contemporary medical education is undergoing a paradigmatic transition from the traditional time-based model to competency-based curricula and Entrustable Professional Activities (EPA). Given the non-linear and multidimensional nature of medical acts, there is a need for instruments that develop...
Maria Suelly Nogueira Pinheiro, Sharmênia de Araújo Soares Nuto, Emanoella Pessoa Angelim Guimarães et al.· Revista Brasileira de Educaç...· 0 citations
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