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Chooser-Picker Degree Games for Regular Graphs

Aug 2026 · 1 citation · 32 references
Mathematics

Abstract

In the unbiased Chooser-Picker (also known as Client-Waiter) game played on the edge set of a graph, Picker offers a pair of unclaimed edges in each turn, Chooser claims one, and the remaining edge goes back to Picker. We study the Chooser-Picker (C-P) degree game played on $d$-regular graphs, where Chooser aims to maximize the maximum degree of their induced subgraph, and Picker's objective is to defend every vertex by securing a certain minimum degree in Picker's own subgraph. While classical static pairing strategies guarantee a minimum degree of at least $\lfloor d/4 \rfloor$ for Breaker on general $d$-regular graphs in Maker-Breaker (M-B) games and for Picker in C-P games, outperforming this threshold has been a major open challenge in both frameworks. According to the foundational monograph of J. Beck, this challenge stands as the first among the seven most humiliating problems in combinatorial game theory. Our main result is that Picker can beat the $d/4$ bound. First, we prove that Picker can always guarantee a degree of at least one at every vertex on any $3$-regular graph. Based upon this we introduce a direct strategy to prove that Picker can secure a degree of at least $\lfloor d/3 \rfloor$ at every vertex for any $d$-regular graph. This highlights a fundamental structural advantage that Picker usually possesses over Breaker in sparse local games.

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