CEDAR is presented, a counterexample-guided framework that grounds instructions as regular languages over environment event traces and represents both skills and specifications as deterministic finite automata, suggesting that regular languages offer a practical verification layer between natural-language instructions and embodied-agent policies.
Abstract
Natural-language tasking of embodied agents is rarely just goal specification: users also impose constraints that must persist while the world changes. Code-generating LLM agents can produce plausible behaviors for such instructions, but their free-form programs provide no stable object to verify, compose with new constraints, or repair from a failing trace. We present CEDAR, a counterexample-guided framework that grounds instructions as regular languages over environment event traces. CEDAR uses a language model for semantic judgments and execution traces for correction, then represents both skills and specifications as deterministic finite automata. This turns constraints into executable finite-state objects: a learned skill can be intersected with a learned sleep at night or stay in this biome specification, yielding a controller that enforces the learned constraint by construction rather than by repeated prompting. In Minecraft, with the same simulator/API observations available to a program-generating baseline, CEDAR maintains temporal and spatial constraints that the baseline fails to preserve and amortizes reuse of learned skills, reducing cumulative LLM queries. These results suggest that regular languages offer a practical verification layer between natural-language instructions and embodied-agent policies.
These results show that compiling procedural structure improves the reliability and efficiency of skill execution while retaining model judgment where it is needed, and shows that compiling procedural structure improves the reliability and efficiency of skill execution while retaining model judgment where it is needed.
Jayanaka L. Dantanarayana, Savini Kashmira, Lingjia Tang et al.· arXiv.org· 1 citation
AgentGuardUtil is presented, the authors' entry to CAR-bench Track~1, which treats the AI planer (LLM) as a fallible proposer inside a grounded verify-and-revise loop, and its core novelty is a runtime policy compiler.
R. Bouchekir, D. Safin, Tomas Bueno Momcilovic· 0 citations
SkillEffect is presented, a checked-lowering runtime for computations with a recoverable source relation, an audited bounded implementation, and a registered output postcondition that shows that one checked-lowering architecture can enforce heterogeneous registered memory relations at Agent tool dispatch.
This work introduces Constraint Saturation Evaluation (CSE), a procedurally generated benchmark that systematically varies the number of simultaneous constraints (k), with every constraint scored by a deterministic, rule-based verifier and zero LLM-judge involvement.
Multi-agent systems built on large language models (LLMs) are increasingly deployed for complex tasks requiring autonomous planning, tool use, and inter-agent coordination. However, the non-deterministic nature of LLM outputs and the emergent behavior arising from agent interactions render traditional test oracles inef...
Gopalakrishnan Marimuthu· International Conference on...· 0 citations
Skill Compilation is introduced, realized in SIGIL, which compiles a prose skill into an executable harness, and is model-independent: the harness holds at 86% across two model generations while prose swings from 56% to 68%.
Jayanaka L. Dantanarayana, Savini Kashmira, Lingjia Tang et al.· 0 citations