Aug 2026· 2026 IEEE International Conference on Mechatronics and Automation (ICMA)· pp. 566-571· 0 citations· 18 references
Abstract
Immersive head-mounted augmented reality (AR) provides a novel form of visual feedback in motor imagery-based brain-computer interfaces (MI-BCIs), enhancing user immersion. To date, a closed-loop, real-time, electroencephalography-driven MI-BCI with AR visuals has not been demonstrated. In this study, a real-time AR MI-BCI was used, in which hand-tracked virtual hands were rendered over participants’ own hands and animated according to classifier output. This system was compared to conventional on-screen abstract-bar feedback in a within-subject crossover experiment with 10 healthy participants performing left-right hand-grasping motor imagery. Across three real-time feedback blocks, average classification accuracy was nearly identical between conditions (62.85% AR vs. 62.87% control), but only the AR condition showed a statistically significant improvement from the first to later blocks (p<0.05), indicating better adaptation to feedback with repeated training. AR sessions also produced significantly greater event-related desynchronization in later blocks, consistent with increased sensorimotor engagement, while simulator-sickness scores remained minimal. These findings establish the feasibility of real-time AR feedback for MI-BCI and suggest potential benefits for extended, multi-session neurorehabilitation training.
Improvements in motor performance achieved through motor imagery, the mental rehearsal of movement, are typically smaller than an equivalent dose of physical practice. One reason for this difference may be lack of feedback during motor imagery, integral to refining the motor plan, including knowledge of results. Here,...
This study examined how motor task difficulty and augmented sensory feedback (ASF) modality influence task performance, physiological responses, and perceptual experience during virtual reality (VR)-based upper-limb motor training. Building on related brace- and VR-based ASF platforms previously examined in neuroty...
Yu Shi, Sophie Dewil, Zachary Marvin et al.· Frontiers in Bioengineering...· 0 citations
It is indicated that visual fixation enhances neural response stability, while integrating eye-tracking with MI enables the development of reliable, scalable multi-command BCI systems suitable for real-world applications.
N. GowthamReddy, KongFatt Wong-Lin, Y. Meena· 0 citations
Redirected hand techniques alter the displayed position of a user’s hand to support haptic interaction in virtual reality. We report an exploratory feasibility study combining detection thresholds (DTs) and wearable frontal functional near-infrared spectroscopy (fNIRS). Fifteen right-handed participants performed reach...
Keigo Matsumoto, Koki Ono, Takuji Narumi· Proceedings of the 2026 ACM...· 0 citations
Preserving motor and cognitive function in older adulthood is a central challenge for healthy aging and rehabilitation. Immersive virtual reality (VR) systems have emerged as promising tools to address this challenge, with many applications requiring users to perform targeted reaching movements toward virtual objects....
Sophia E. Hanke, Nicolas Ungureanu, Rita Sleimen-Malkoun et al.· Frontiers in Virtual Reality· 0 citations
Background: Virtual and Augmented Reality (VR/AR) are increasingly used in medicine and may offer novel interventions for Functional Neurological Disorder (FND) by targeting mechanisms of impaired motor control. However, evidence for the effect of different modalities on movement in FND is limited. Moreover, it is hypo...
L. Von Der Weid, J. Penalver-Andres, C. Concetti et al.· medRxiv· 0 citations
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