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Usability Evaluation of Visual Feedback and Task Parameters in XR-Based Upper-Limb Tracking for Rehabilitation

Sep 2026 · Proceedings of the Human Factors and Ergonomics Society Annual Meeting · 0 citations · 13 references

TL;DR

Sphere diameter emerged as the most consistent predictor: smaller targets were associated with lower tracking error but longer completion times across all geometries, and target count showed largely non-significant effects.

Abstract

Extended reality (XR) systems show promise for upper-limb rehabilitation, yet the influence of task design parameters on tracking performance remains poorly characterized. This pilot study ( n  = 10 healthy adults) investigated how the size and number of virtual targets affect tracking performance in an XR fingertip-tracking task. Specifically, we examined sphere diameter (2, 5, and 8 cm) and target count (10, 15, and 20) across four 3D path geometries (Straight, S-curve, Circle, and Zigzag). Mean tracking error and task completion time were analyzed using linear mixed-effects models with participant ID as a random intercept and Kenward–Roger degree-of-freedom adjustments. Sphere diameter emerged as the most consistent predictor: smaller targets were associated with lower tracking error but longer completion times across all geometries. In contrast, target count showed largely non-significant effects. The Circle geometry exhibited a distinct performance pattern relative to the other shapes. These pilot findings inform task-parameter selection for XR-based upper-limb rehabilitation and motivate a larger, pre-registered study.

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