Learned-memory methods store information in an explicit table and consume it through a separate reader, allowing addressing, storage, and reading to be modified independently. We study whether useful memory can also be generated rather than only retrieved. MemoryAthena uses three pathways: direct Engram retrieval (E), generation from retrieved Engram cues (GE), and generation from causal backbone states without consulting the memory table (GH). Generated memory is conditionally useful: it can complement E in one context but interfere with it in another. MemoryAthena therefore treats E as an anchor and learns when a generated representation should intervene. With the backbone, memory, generators, and readers frozen, a lightweight causal routing head is trained from counterfactual future-token likelihood advantages of GE and GH relative to E. At inference time, an admitted candidate modifies the E residual through bounded interpolation, while rejection recovers the direct pathway exactly. On question answering, MemoryAthena raises the five-task average from 37.65 to 39.28 over the direct pathway of the same checkpoint, while the six-task general-NLP average increases from 76.73 to 79.13. The complete memory-side system contains approximately 201M parameters, excluding the frozen backbone. Further analyses show complementary strengths among E, GE, and GH across tasks and inputs. These results support generated memory as a selective correction to direct retrieval and highlight routing when, which, and how strongly to intervene as the central challenge.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
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GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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MIT News · Artificial Intelligence· news.mit.eduSep 24, 2026
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