This work provides new insight into the temporal relationship between early eye-movement behavior and cybersickness progression, contributing to the understanding of gaze dynamics during immersive experiences.
Abstract
Cybersickness remains one of the primary barriers to prolonged and comfortable virtual reality (VR) use, yet the temporal development of cybersickness remains poorly understood because its onset and progression vary substantially across individuals. Eye tracking provides a continuous and unobtrusive measure of user behavior, making it well suited for investigating how users respond throughout VR exposure. However, existing work has mainly focused on aggregate gaze measures or post-exposure assessments, leaving the relationship between early eye-movement dynamics and discomfort progression underexplored. In this paper, we investigate whether early eye-movement dynamics characterize the subsequent progression of cybersickness. Using trajectories of fixation duration, fixation dispersion, saccade amplitude, saccade velocity, and gaze eccentricity computed over the first one to five minutes of VR exposure, we evaluate their association with subsequent discomfort progression and compare early gaze dynamics between participants with low and high post-exposure cybersickness severity. Our results show that early fixation dispersion is consistently associated with subsequent discomfort progression, whereas no significant differences are observed between cybersickness severity groups. These findings suggest that early fixation dispersion can characterize the progression of discomfort rather than the final cybersickness severity. Overall, this work provides new insight into the temporal relationship between early eye-movement behavior and cybersickness progression, contributing to the understanding of gaze dynamics during immersive experiences.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The perception of the impact of agile methods is predominantly positive, and several challenge areas were discovered, but based on this study, agile methods are here to stay.
M. Laanti, O. Salo, P. Abrahamsson· Information and Software Tec...· 260 citations· ⚡20
AI agents can generate code at a scale that’s hard for humans to review line-by-line. PDD Kit helps ensure the code is doing what the developer intended by creating formal specifications and testing against them. It converts developer intent into a Verus specification, proves AI-generated code meets it for every input, and uses tests where proofs aren't practical. Developers review intent, not every line. The post Formally verifying agent-written full-stack web apps with PDD Kit appeared first o…
Professor Paris Smaragdis develops computers with superhuman hearing for applications like speech recognition, music understanding, and environmental monitoring.
MIT News · Artificial Intelligence· news.mit.eduOct 23, 2026
During the School of Humanities, Arts, and Social Sciences’ 75th Anniversary Symposium, President Sally Kornbluth said “MIT has never needed your particular insight and guidance more than we do now.”
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