This work introduces \lifd{} (Look, Imagine, Focus, and Do), a framework for persistent, 3D-aware scene memory that learns scene tokens through multi-view agreement, then completes them from a single RGB view and recurrent memory using rectified flow.
Abstract
During manipulation, robot and scene motion can move previously observed regions outside the camera's field of view. Geometry-aware RGB features encode visible structure, while control under partial observability requires scene memory that integrates observation history and grounds inferred content in current evidence. We introduce \lifd{} (Look, Imagine, Focus, and Do), a framework for persistent, 3D-aware scene memory. LIFD learns scene tokens through multi-view agreement, then completes them from a single RGB view and recurrent memory using rectified flow. Anchor-Guided Cross-Attention anchors generation to current geometry-aware features, and compact slot features condition a visuomotor policy. Multi-view and geometric supervision are used during representation learning; deployment requires one RGB camera, proprioception, and a task instruction. LIFD (Staged) reaches 91.6\% average success on LIBERO and 79.8\% on MetaWorld, improving LIBERO average success by 11.1 percentage points over Joint training. After policy-head adaptation with ten demonstrations per family, LIFD achieves 56.0\% mean success across four UR5e task families, compared with 40.5\% for OpenVLA-7B.
World-Action Models (WAMs) couple visual dynamics with action prediction, bringing the rich priors of pretrained video models to robotic manipulation. However, their multi-view interfaces typically tile images or concatenate tokens, leaving the geometric relationships among synchronized cameras implicit. This makes it...
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Video world models enable interactive exploration of dynamic environments, yet struggle to respect prior observations over long horizons and across viewpoints. We present WorldCrafter, a video world model that learns a camera-queryable implicit 3D-aware memory for this purpose. The key insight is to let the requested v...
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We present GeomVLA, a Vision-Language-Action (VLA) model that unifies perception, latent scene motion prediction, and action generation within a shared robot-centric 3D coordinate frame. Our approach lifts pretrained VLM features into spatially grounded 3D scene tokens using depth and camera calibration, while retainin...
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StrataVLA is introduced, a plug-and-play framework for hierarchical geometry grounding that achieves 98.53% average success on LIBERO suites while reducing geometry-model invocations by up to 88%, establishing hierarchical geometry injection as an effective and efficient way to achieve spatially grounded robotic contro...
Vision-Language-Action (VLA) models have shown strong generalization in robotic manipulation, yet complex contact-rich tasks often benefit from multi-camera observations that jointly capture the end effector, objects, and targets under occlusion. Existing multi-camera VLAs usually concatenate view tokens, leaving actio...
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