Sep 2026· International Journal of Medical Informatics· Vol 222, pp.
106719
· 0 citations· 127 references
Medicine
TL;DR
It is suggested that although large-scale longitudinal studies are needed to demonstrate longer-term efficacy, scalability, and real-world implementation, XR technologies have significant potential to benefit autistic children in educational, therapeutic/rehabilitative, and assessment.
Abstract
Objective
This study aims to synthesize the evidence on the role of extended reality (XR) in supporting children with autism.
Methods
We followed PRISMA guidelines. We searched PubMed, IEEE Xplore, Web of Science, and ProQuest Central for studies published between 2005 and March 2026. A total of 21,979 records were retrieved from the literature search, and 115 studies met the inclusion criteria.
Results
There was a significant increase in XR autism research after 2020, with virtual reality (VR) as the largest modality (n = 61, 53.0%), followed by augmented reality (AR) (n = 36, 31.3%). Hybrid systems were the most common functional category (n = 49, 42.6%), followed by training and educational systems (n = 29, 25.2%), therapy and rehabilitation systems (n = 20, 17.4%), assessment systems (n = 13, 11.3%), and. Mobile or tablet-based delivery, avatar-based interaction, motion tracking, AI integration, and physiological sensing were most frequently reported technical characteristics. Most studies reported positive outcomes related to engagement, social communication, emotional recognition, adaptive functioning, and rehabilitation participation.
Conclusions
Overall, this review suggests that although large-scale longitudinal studies are needed to demonstrate longer-term efficacy, scalability, and real-world implementation, XR technologies have significant potential to benefit autistic children in educational, therapeutic/rehabilitative, and assessment.
Background: Virtual reality (VR) is increasingly used in pediatric rehabilitation to deliver engaging, adaptive, and ecologically relevant interventions. Objective: To map the available evidence on VR interventions targeting cognitive and linguistic functions in pediatric populations, focusing on intervention character...
Maria Pagano, Irene Cappadona, Anna Anselmo et al.· Healthcare· 0 citations
Although the prevalence of autism spectrum disorder (ASD) has increased globally, evidence-based interventions that address both emotional and social dimensions in low-cost, real-world settings remain limited. Art therapy, characterized by nonverbal and multisensory engagement, has been applied in clinical and educatio...
Qiu-Xia Zhu, Fan-Xuan Kong· Frontiers in Psychology· 0 citations
Virtual reality applications for youth in mental health show promise and most evidence for social skills and communication training for children with autism spectrum disorder is found, with most evidence for social skills and communication training for children with autism spectrum disorder.
Nina Krupljanin, Lenneke R. A. Alink, Anja van der Voort et al.· Clinical Psychology and Psyc...· 0 citations
PURPOSE
This study aimed to clarify research and development trends in assistive technologies (ATs) designed to maintain and improve physical function during the community-living phase, using a scoping review approach.
MATERIALS AND METHODS
A comprehensive search of Web of Science, PubMed, and IEEE Xplore was conduct...
Asuka Mano, Megumi Kawasaki, Takazumi Ono et al.· Disability and Rehabilitatio...· 0 citations
PURPOSE
This systematic scoping review aimed to map existing knowledge concerning Frame Running across settings for people with physical disabilities.
METHODS
A three-step search strategy was applied across five databases (MEDLINE, Embase, CINAHL, APA PsycInfo, and Scopus) through August 2025.
RESULTS
Twenty studie...
C. M. Larsen, J. Rasmussen, Palle Larsen et al.· Disability and Rehabilitatio...· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.