Sep 2026· PESHUM : Jurnal Pendidikan, Sosial dan Humaniora· Vol 5, pp. 16135-16142· 0 citations· 21 references
TL;DR
Findings confirm that kinesthetic practice through structured movement activities can enhance oral competence and reduce anxiety, and offer teachers a practical and engaging medium to strengthen multidimensional speaking competence in expository contexts.
Abstract
This study investigates the effectiveness of the Step and Speak Game in improving senior high school students’ spoken expository performance. A quantitative pre‑experimental design with a one‑group pre‑test and post‑test model was applied to 33 tenth‑grade students of SMA Muhammadiyah 1 Babat. Data were collected through a speaking test assessed by a rubric covering fluency, pronunciation, grammar, and vocabulary. The treatment involved group practice using a footprint pathway, where students articulated the thesis, arguments, and reiteration while engaging in kinesthetic movement. Results showed significant improvement in pronunciation and vocabulary, while grammar demonstrated modest progress and fluency remained limited. These findings confirm that kinesthetic practice through structured movement activities can enhance oral competence and reduce anxiety. The Step and Speak Game also transformed classroom dynamics by fostering confidence, motivation, and collaborative interaction. In conclusion, this study provides empirical evidence and pedagogical insights, offering teachers a practical and engaging medium to strengthen multidimensional speaking competence in expository contexts.
This study investigated the effectiveness of using the Monopoly game as an edutainment tool to improve the speaking skills of eighth-grade students at SMP Negeri 1 Pasekan, Indonesia. Employing a Classroom Action Research (CAR) design, the study involved 35 students through two cycles of intervention. Data were collect...
Agun Gunawan, Suwardi, Hardjono· English Language Teaching Jo...· 0 citations
This study aims to improve the reading ability and vocabulary mastery of students experiencing speech delay through the use of digital edu-game media. The main problem addressed is students’ low interest in reading and limited vocabulary, which negatively affect their learning achievement in the Indonesian language sub...
Anita Candra Wardani, Mumpuniarti· International Journal of Edu...· 0 citations
This classroom action research had two objectives: (1) to describe the implementation of Suggestopedia integrated with Plotagon, and (2) to explore students' perspectives on the integrated instruction. The population comprised all 20 male students enrolled in the selected fifth-grade class at a private elementary schoo...
Gina Afkara Nabila, D. Mulyadi, T. Wijayatiningsih· ETERNAL (English Teaching Jo...· 0 citations
Developing English speaking skills among elementary school students remains challenging due to limited vocabulary, low confidence, and the need for more engaging instructional approaches. Although previous studies have demonstrated the effectiveness of the Silent Way method, most have focused on vocabulary mastery or s...
This study examined the effectiveness of the demonstration method in improving Sundanese public speech (biantara) skills among fifth-grade students at an elementary school in Sukabumi, West Java, where baseline mastery of this competency was the lowest among all assessed Sundanese language skills. A Classroom Action Re...
Bagus Dermawan, Iis Nurasiah, Azwar Uswatun· Journal of Innovation and Re...· 0 citations
ABSTRACT
This research investigated the effectiveness of collaborative learning combined with the Test–Teach–Test (TTT) approach in enhancing students' speaking competence. The study involved 30 eleventh-grade students from SMA 1 Gerung. The sample was purposively selected during the 2024/2025 academic year. The desig...
Sahrul Nurfatahna, Lalu Thohir, Sartika Hijriati· Wiralodra English Journal· 0 citations
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