Skip to content
Open access

Development of an Augmented Reality-Assisted E-Module as an Interactive Visualization Medium for Atomic Model Development Concepts

Aug 2026 · Jurnal Pendidikan dan Pembelajaran Kimia · Vol 15, pp. 178-190 · 0 citations

TL;DR

The developed AR-assisted e-module is considered valid, practical, and effective, making it suitable for use as a chemistry learning medium on atomic model development concepts.

Abstract

Atomic model development is considered an abstract topic, making it difficult for students to understand. One approach to facilitating the visualization of these concepts is the use of an Augmented Reality (AR)-assisted e-module. This study aimed to describe the validity, practicality, and effectiveness of an AR-assisted e-module on atomic model development concepts for tenth-grade senior high school students. The study employed a Research and Development (R&D) method using the 4D model (Define, Design, Develop, and Disseminate), which was limited to the Develop stage. Product validity was assessed through evaluations by material and media experts. Practicality was measured using teacher perception questionnaires, student response questionnaires, and learning implementation observation sheets. Effectiveness was determined based on the N-gain score. The research participants were students of class X.1 at SMA Negeri 1 Abung Semuli. The results showed that the e-module achieved validity percentages of 90.75% from material experts and 90.00% from media experts, both categorized as very valid. The practicality assessment yielded percentages of 96.20% from teachers, 89.85% from students, and 89.28% from learning implementation observations, all categorized as very practical. The effectiveness of the e-module was indicated by an N-gain score of 0.43, which falls into the moderate category. Based on these findings, the developed AR-assisted e-module is considered valid, practical, and effective, making it suitable for use as a chemistry learning medium on atomic model development concepts.

Read PDF

Similar papers

Open access Sep 2026

The Development of Augmented Reality-Based Learning to Improve Students’ Mathematical Communication Skills and Self-Efficacy

This study aims to develop Ruang GIRA (Geometry Interactive Reality Augmented), an Augmented Reality (AR)-based learning medium for polyhedra at the junior high school level, and to examine its feasibility and effectiveness in improving students’ mathematical communication skills and self-efficacy through the Discovery...

Rika Amelia, Wahyu Hidayat, A. Yuliani · 0 citations
Open access Aug 2026

Augmented reality for understanding electronic components in vocational education

Understanding the structure and operation of electronic components is challenging when instruction relies on two-dimensional media because their internal processes are not directly visible. This study developed and evaluated a marker-based Augmented Reality (AR) learning medium for Electronic Components in a vocational...

Indra Jati Desrizal, Ika Parma Dewi, H. Hidayat et al. · 0 citations
Open access Aug 2026

Development of Adaptive Augmented Reality-Based Learning Media to Improve Students’ Visual-Spatial Ability

The rapid advancement of digital technology has created significant opportunities for the development of more interactive and innovative learning media. One of the technologies with considerable potential to support the learning process is Augmented Reality (AR). However, the use of conventional learning media in teach...

Amanda Mahabbah Najwa Shakila, Nurhadiansyah Nurhadiansyah · 0 citations
Open access Aug 2026

Development and Effectiveness of Augmented Reality-Based Learning Media Using Assemblr for Fourth-Grade Elementary Students

The implementation of technology in education is focused on enhancing the efficiency of the learning process. One promising technological innovation is Augmented Reality (AR), which enables the integration of real-world elements with digital components. This study aims to create AR-based learning materials using Assemb...

Yunia Wardani, B. Isdaryanti · 0 citations
Sep 2026

Innovation and practice of an augmented reality–based teaching model for engineering graphics education

In response to persistent challenges in traditional engineering graphics instruction—including difficulties in cultivating students’ spatial imagination, low efficiency in developing graphical cognition, and a disconnect between practical activities and real-world objects—this study explores an AR-assisted teaching m...

Ying Wang, Heng Wang, Xin-Gui Cheng et al. · 0 citations
Open access Sep 2026

Development of Augmented Reality-Based Rotametry Learning Media for 3D Shape Topics in Elementary Schools

This research is motivated by the limitations of interactive learning media on spatial building materials in elementary schools, which cause students to have difficulty visualizing the abstract concepts of spatial buildings. This research aims to develop and determine the feasibility and practicality of the Rotametri l...

Zaid Zainal, Nurul Mukhlisa, A. Makmur et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.