Aug 2026· DiGRA Digital Library· 0 citations· 49 references
TL;DR
The study applied mixed research methods and found out that multimodal spatial environments form the foundation for activating players' perceptual neural pathways, with their sense of realism deeply intertwined with players' emotional experiences.
Abstract
This study deconstructs the complex and multifaceted pleasure experiences in video games by integrating embodied cognition theory with an intersectionality framework. The study applied mixed research methods, found out that multimodal spatial environments form the foundation for activating players' perceptual neural pathways, with their sense of realism deeply intertwined with players' emotional experiences. Identity formation arises from the synergistic interaction between virtual bodies and embodied cognition, manifesting through sustained "role-playing". Culture and embodied emotion exhibit a bidirectional shaping relationship: cultural design provides social contextual scripts for emotion, while bodily practices reinforce their interconnection. The findings demonstrate that game pleasure is not a universal sensation, but an intersectional experience emerging from the dynamic interplay of body, space, identity, and culture, which is grounded in neural systems for empathy, reward, and emotional regulation, of the human brain. This paper provides further conclusions regarding methodology of DiGRA (Conference) and empirical results across interdisciplinary fields.
This paper examines how artistic creativity, as one mode of PLAY, enables both artists and respondents/audiences to express and integrate diverse emotional operating systems. Through the theoretical framework of affective neuroscientist Jaak Panksepp, complemented by psychoanalytic perspectives, the manuscript analyzes...
Dorit Noy-Sharav· Journal of Psychology and Ne...· 0 citations
This article analyzes the video game The Red Strings Club (Deconstructeam, 2018) from a critical perspective focused on the transhumanist debate and the specificities of the videogame medium. The game depicts a near future in which technological implants allow for the modification and regulation of human emotions, clos...
Laura Chamorro Serrano· Pasavento: Revista de Estudi...· 0 citations
This thesis investigates how visual technologies mediate the embodied emotional experience of dancing with feeling in Egyptian oriental dance, focusing on the transformative performances of female professional dancers. Dancing with feeling—the dancer's capacity to embody emotion, respond to musical nuance, and forge an...
Anxiety has become an increasingly prominent mental health concern among university students, highlighting the need for effective and engaging intervention approaches. Although serious games have been shown to reduce anxiety, existing research has primarily attributed these effects to general processes such as distract...
Bin Wang, Jia-Xin Zou, Jian-Feng Wang· Frontiers in Psychology· 0 citations
The work shows how generative AI can mediate engagement with poetic heritage in culturally grounded emotional-support interactions and suggests that culturally grounded content and structured guidance should anchor system design, while multimodal presentation may strengthen resonance and engagement.
Yang-Ming Zhang, Zhi-Qian Li, Bin Wu et al.· 0 citations