Skip to content

MeshSeqGen: Zero-shot Mesh Animation based on a Large Video Generation Model.

Sep 2026 · IEEE Transactions on Visualization and Computer Graphics · Vol PP · 0 citations
Medicine

Abstract

Motion generation for 3D meshes is a fundamental task in computer animation, yet traditional methods like keyframe animation and motion capture are often costly and resource-intensive. Motivated by the progress in large-scale 2D video generation models, we introduce MeshSeqGen, a zero-shot framework that simplifies this process by using the motions from generated video frames to guide mesh deformation. Our method significantly differs from prior video-to-4D techniques lacking mesh-specific structural consistency, and other meshbased methods that require extensive 4D training data. To bridge the gap between 2D videos and 3D meshes, we design a mesh deformation network that learns from a pre-trained large video generation model and a multi-view synthesis model as spatialtemporal consistency guidance, while our mesh-based Gaussian representation ensures the final animations are both plausible and structurally consistent. Extensive evaluations demonstrate the performance of our method over existing approaches by producing diverse motions and high-quality mesh animations from simple text prompts, and making the process user-friendly and highly efficient without the need for complex rigging or keyframing.

View source

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.