Skip to content
Open access

Sensor Topology-Aware Three-Branch Fusion for sEMG Gesture Recognition

Jul 2026 · Italian National Conference on Sensors · Vol 26 · 0 citations · 40 references
Medicine

TL;DR

A three-branch fusion network that explicitly models the ring arrangement of armband electrodes, capturing the adjacency information in the sensor topology that linear channel representations ignore and generalizes to MyoArmbandDataset under a subject-adaptive transfer learning protocol without dataset-specific hyperparameter retuning.

Abstract

Surface electromyography (sEMG) is increasingly used for gesture recognition in prosthetics, rehabilitation, and human–computer interaction. Existing architectures typically force heterogeneous sEMG features into a shared latent representation, limiting their ability to capture complementary temporal, frequency-domain, and inter-electrode spatial dependencies. To better exploit these features, this paper proposes a three-branch fusion network. Unlike many existing multi-branch methods, the proposed network explicitly models the ring arrangement of armband electrodes, capturing the adjacency information in the sensor topology that linear channel representations ignore. The temporal and spectral branches use a compact multi-scale residual structure, so this topology branch is added while maintaining modest model complexity. A reliability-aware routing mechanism then adaptively assigns fusion weights to the three branches for each sample. On NinaPro DB5 Exercise B (eight-channel lower armband), the method reaches 83.99% under subject-dependent training and 85.66% under transfer learning, exceeding prior transfer learning approaches under matched conditions. Ablation experiments confirm that the three branches contribute non-redundant information and that adaptive fusion outperforms fixed combinations. The architecture also generalizes to MyoArmbandDataset under a subject-adaptive transfer learning protocol without dataset-specific hyperparameter retuning, indicating potential for wearable gesture interfaces, rehabilitation, and prosthetic control.

Read PDF

Similar papers

Jul 2026

An Exploratory Study of Single Channel Surface Electromyography for Hand Gesture Classification

This study investigates the feasibility of classifying ten hand gestures using a single sEMG channel combined with lightweight machine learning architectures and demonstrates that combining time and frequency features with Pearson filtering and a compact NN can achieve up to 90 percent accuracy.

Daanish Hindustani · 0 citations
Jul 2026

Multimodal Surface EMG Hand Gesture Recognition Using Query-Based Transformers for Prosthetic Control

EMG-CrossFormer is introduced, an end-to-end hybrid convolutional-transformer for seamless multimodal integration that improves sEMG-only decoding and that multimodal fusion substantially amplifies this benefit, underscoring the value of both design principles for complex hand gesture recognition.

Federico Del Pup, E. Tentori, M. Atzori · 0 citations
Open access Aug 2026

Knowledge distillation for sEMG-based gesture recognition: enhancing wearable HMI systems with lightweight models

This research enhances the feasibility of embedding deep learning models into wearable systems (e.g. wristband or wristwatch), facilitating more responsive and efficient gesture recognition in daily-life applications.

Fang Qiu, Chen-Yun Dai, Xiaodong Liu et al. · 0 citations
Open access Aug 2026

An Adaptive Multi-Representation Fusion Framework for EMG Pattern Recognition in Transradial Amputees

Findings indicate that adaptive decomposition and representation-level information fusion provide an effective approach for exploiting subject-specific neuromuscular information while remaining suitable for computationally efficient prosthetic control applications.

E. Nsugbe, O. Samuel · 0 citations
Open access Aug 2026

Hand Gesture Recognition Based on Multi-Scale Attention Graph Convolutional Network

Advances in artificial intelligence have made hand gesture recognition an important human–computer interaction modality. Graph convolutional networks (GCNs) are widely used for skeleton-based hand gesture recognition, yet their performance can be limited by weak semantic topology modeling, underused feature channels, a...

Xiaowei Han, Ting-Shan Yan, Yunjing Lu et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.