Jul 2026· International Conference on Serious Games and Applications for Health· pp. 1-8· 0 citations· 26 references
Abstract
Depression and anxiety affect up to 52% of hemodialysis patients, yet most cases remain undiagnosed and untreated. This paper presents the design and preliminary evaluation of an immersive virtual reality mindfulness application specifically designed for use during hemodialysis sessions, when patients remain physically immobilized for 3-4 hours, three to four times weekly, to transform this idle treatment time into therapeutic psychological intervention without imposing additional time burdens. The application integrates naturalistic Alpine environments, alpha-frequency binaural beats, guided meditation, and positive affirmations within a 30-minute experience accessible through head-tracking-only interaction to accommodate patients’ restricted movement during dialysis. Preliminary evaluation with eight healthy volunteers in a laptop setting demonstrated excellent usability (System Usability Scale: 91.88/100) and high immersion (EGameFlow: 5.75/7), with particularly strong performance on cognitive immersion dimensions therapeutically relevant for anxiety and depression management, including temporal distortion, sustained attention, and worry reduction. Qualitative feedback identified refinement priorities including narration pacing optimization and environmental visual enhancement. While this study establishes foundational usability and immersion benchmarks using laptop-based testing with nonclinical participants, clinical validation with actual hemodialysis patients using head-mounted displays remains necessary to assess therapeutic efficacy and implementation feasibility in dialysis care contexts.
A VR-based EMDR application that automates therapy delivery while maintaining clinical rigour and patient engagement for trauma treatment is presented, incorporating therapist-informed designs, naturalistic virtual environments, and game-inspired interaction mechanics to enhance usability and immersion.
Mu Mu, Olive Chan, A. Debus et al.· Virtual Reality· 0 citations
Background: Anxiety before surgery is common and may disturb physiological stability
and recovery. Because sedative drugs can cause side effects, safe non-pharmacological
strategies are needed. Virtual Reality provides immersive distraction, while Benson
relaxation promotes a calming response through controlled breathi...
Suyanto S. Kep· Jordan Journal of Nursing Re...· 0 citations
Prolonged hospitalization and immobility are associated with functional decline, reduced independence in Activities of Daily Living (ADLs), and increased morbidity. Conventional rehabilitation approaches often face challenges related to patient engagement, especially among individuals with psychological or motivational...
A. Donascimento, Victor F. P. Sassi, T. Porcino et al.· International Conference on...· 0 citations
Immersive virtual reality (VR) has shown promise as an effective non-pharmacological analgesic, theorized to primarily work through presence-mediated distraction. Recent developments have enabled consumer access to immersive mixed reality (MR), which grounds virtual elements in the user’s real surroundings. As MR becom...
Maxim Kuznetsov, Aviv Elor, S. Kurniawan· International Conference on...· 0 citations
Patients in protective isolation often develop symptoms of anxiety. Virtual reality therapy and hypnosis could be of benefit to these patients, as both have been shown to relieve anxiety in a hospital setting. In this study, we investigated the use of virtual reality hypnosis (VRH), which induces a state of hypnosis. T...
Anne-Violaine Doncker, Xavier Cahu, Benoît Bareau et al.· Supportive Care in Cancer· 0 citations
Digital immersive landscapes create immersive interactive scenarios through multi-channel sensory stimulation of vision, hearing and touch, providing new technical support for art therapy. This study constructs a multisensory interaction system with VR, AR and biosensing technologies, retrospectively analyzes the past...