This work introduces Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller that effectively bridges the gap between structured verification and open-ended exploration.
Abstract
LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.
ARISE-RL, a novel full-cycle self-evolution framework that couples a task/rubric Generator and a reasoning Solver through rubric-mediated co-evolution, is proposed and ECR-Bench, an expert-calibrated rubric benchmark suite covering single-tool deep research and multi-tool travel planning is presented.
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MetaEvolve is presented, a framework designed to develop meta-skills that can transfer broadly to open-ended problems where such rich training signals are scarce, and aims to inspire generalizable domain-agnostic meta-skills that can transfer broadly to open-ended problems where such rich training signals are scarce.
The results show that evolving skill memory is not merely an inference-time plug-in: it changes policy learning and the future training distribution while retaining value as optional external memory.
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SkillHEX is introduced, a closed-loop framework coupling hypothesis-driven self-verification with evidence-guided tree search that translates falsifiable failure hypotheses into executable tests, producing diagnostic evidence as dense reward without additional environment attempts.
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SkillBoost is proposed, a three-stage framework that mitigates both risks: structured exploitation localizes observed failures to editable skill components, prior-guided exploration draws on prior knowledge in the LLM to generate diverse repair candidates, and verified acceptance commits a candidate only when it improv...
Hong-Qiang Lin, Chao Liu, Xiaofan Bai et al.· arXiv.org· 1 citation
SPADE (Self-Play in Adaptive Synthetic Executable Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that le...
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