We study learning in continuous games when players receive only pairwise preference feedback, revealing which of two actions is preferred but neither payoff values nor preference magnitudes. We first show that standard external regret and coarse correlated equilibria (CCE) are not identifiable from this ordinal information: the same sequence of play can incur zero and linear regret in two ordinally equivalent games, while the distributions that remain CCE across all cardinal representations consistent with the same preferences are exactly those supported on pure Nash equilibria. Motivated by this gap, we develop a first-order ordinal theory based on normalized unilateral preference directions, introducing an ordinal directional regret benchmark and corresponding equilibrium notions. We show that block-normalized pseudogradient dynamics achieve sublinear ordinal regret and, under additional structure, Nash-convergence guarantees. We then use a single-comparison estimator to implement these dynamics from finite pairwise comparisons. With one comparison per player and round, the resulting algorithm achieves sublinear finite-resolution ordinal regret against arbitrary opponent behavior and, in ordinal potential games, almost-sure last-iterate convergence to the Nash set. Our results provide regret, dynamics, and equilibrium guarantees directly from preference feedback without reconstructing cardinal utilities.
Optimistic Payoff Balancing (OPB), which achieves instance-dependent instance-dependent $\mathcal{O}(\log^2 T)$ Nash regret against arbitrary adaptive opponents, including games with nonunique equilibria, is developed.
Thompson sampling (TS) achieves logarithmic and asymptotically optimal regret in classical stochastic bandits, but its behavior in multi-agent learning remains less understood. We study TS in an unknown finite two-player zero-sum matrix game with Gaussian bandit feedback. Under centralized self-play, TS samples a singl...
We show that distinct pure-strategy Nash equilibria typically have different utilitarian welfare values in sufficiently rich classes of $C^2$ games with open strategy sets. Here, typical means both generic and finitely prevalent, while rich means that the class admits a finite-dimensional family of perturbations that c...
We study how learning algorithm design shapes equilibrium selection in infinite-horizon discounted Markov games with finite states and actions. Each episode, players choose smooth best responses to beliefs about opponents'policies, test them using noisy observations, and resample rejected beliefs or explore at rates de...
We study equilibrium learning in discretized Bayesian games, focusing on first-price auctions as a testbed for gradient-based learning dynamics under private information. While the symmetric independent private values model admits a unique Bayesian correlated equilibrium (BCE) in the continuous limit, standard converge...
Janik Bürgermeister, Julius Durmann, M. Bichler et al.· 0 citations
Incentives can align private interests with collective goals, but their design becomes intertwined with learning when agents'preferences are unknown. This paper develops an adaptive incentive-design framework for multi-agent linear-quadratic dynamic games, where a system planner can simultaneously learn agents'private...
Lan-Tian Zhang, Yi-Bei Li, Georgios Vasileiou et al.· 0 citations
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MIT News · Artificial Intelligence· news.mit.eduNov 9, 2026
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