SAIN is presented, a zero-shot framework that turns active dialogue into persistent navigation state and supports dialogue-to-state conversion as an effective zero-shot mechanism for long-horizon interactive instance navigation.
Abstract
Most existing vision-language navigation tasks assume that instructions are complete and unambiguous. However, real-world robots often encounter natural human instructions that are ambiguous, underspecified, or incomplete, requiring them to resolve such uncertainties through active questioning. Interactive Instance Goal Navigation (IIGN) requires an embodied agent to find the specific instance under an ambiguous category-level instruction through active dialogue. However, existing dialogue-enabled methods often consume oracle answers as transient textual context for immediate decisions, rather than persistent spatial or object-centric structured state. We present SAIN, a zero-shot framework that turns active dialogue into persistent navigation state. Instead of consuming oracle answers as one-step text hints, SAIN compiles them into target evidence, route-level corridor memory, and object-candidate labels. These states are stored in structured value, room, graph, and object memories, then consumed by a unified policy for frontier ranking and final target approach. On the VL-LN IIGN benchmark, SAIN improves SR from 20.2 to 25.4 and SPL from 13.07 to 14.17 over the strongest reported dialogue-enabled baseline, while requiring no task-specific policy training. The results support dialogue-to-state conversion as an effective zero-shot mechanism for long-horizon interactive instance navigation. Project website: https://zorattc.github.io/SAIN/
HAM-VLN is presented, a decision-coupled, agent-authored memory that equips the robot with a persistent, depth-grounded world graph and reduces the context length by more than 65% compared to previous methods.
An Liu, Bingxi Liu, Hongyu Ding et al.· arXiv.org· 1 citation
This paper presents a hierarchical fast-slow agent that turns what the robot has already seen into the object of deliberation in zero-shot object-goal navigation, and reaches the highest success rate among the zero-shot methods compared here.
Zhaochen Lan, Zhi Yang, Yuxiang Fu et al.· 0 citations
The World-Cognition Model is presented, a human-centered embodied agent built on the SLAK architecture (Sensing, Logic, Action, and Knowledge) and an asynchronous runtime and introduces a human-in-the-loop teaching mode that enables users to interactively teach the robot difficult or long-horizon tasks.
ABot-AgentOS is presented, a general robotic Agent Operating System that sits above low-level controllers and provides a deliberative agent layer for scene-conditioned planning, context-isolated skill execution, multi-stage verification, multi-modal memory, and edge-cloud collaboration.
Jiayi Tian, Shiao Liu, Yuting Xu et al.· 0 citations
This article proposes ReasonWalker, a novel navigation model designed to enable reasoning-based navigation using implicit instructions over time, and proposes a new hierarchical learning paradigm, where the model first learns navigation actions and then acquires scene associations for implicit instruction reasoning.
Xudong Wang, Bai-Cheng Liu, Jia-Hua Dong et al.· IEEE Transactions on Cyberne...· 0 citations
An active-perception framework for embodied target disambiguation is proposed that uses active observation as the backbone for information acquisition and uses a vision-language model to decide, on the basis of accumulated visual evidence and interaction information, whether to continue observing, request clarification...
Yi-Wei Liu, Lu-Wei Yang· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.