This proposed TDSM-MM has been ablated via extensive experiments and achieved the best inductive accuracy on three of four NTU-60/120 splits and surpasses the transductive state-of-the-art on NTU-120 96/24, suggesting that diffusion-based methods can be a promising direction for zero-shot learning.
Abstract
Zero-shot Skeleton Action Recognition (ZSAR) remains ambiguous when unseen actions share similar skeleton joint dynamics but differ in objects or scene context. RGB provides these missing cues, yet existing multimodal methods typically maintain independent skeleton and RGB scoring branches and fuse their outputs. Without using unlabeled test data for adaptation or fusion calibration, a fixed fusion weight cannot capture class-pair-dependent modality reliability, while an adaptive rule lacks target-side feedback for deciding which branch should dominate. We bypass this weight-selection problem via the classify-by-generation paradigm, where each class is scored by how accurately a text-conditioned denoiser predicts the noise added to the skeleton feature. This formulation separates the progressively corrupted skeleton from fixed conditioning, allowing RGB and text to jointly condition a single class-scoring function rather than produce independent scores. We instantiate this idea as Multimodal Triplet Diffusion for Skeleton-Text Matching (TDSM-MM), augmenting a text-conditioned denoising Transformer with a non-diffused RGB condition token that serves as a stable visual anchor during skeleton data reconstruction. Our proposed TDSM-MM has been ablated via extensive experiments and achieved the best inductive accuracy on three of four NTU-60/120 splits and surpasses the transductive state-of-the-art on NTU-120 96/24 (i.e., 71.3% vs. 69.1%), without test-time adaptation, suggesting that diffusion-based methods can be a promising direction for zero-shot learning.
This work presents a novel self-supervised architecture centered on graph prototype learning that sets a new state-of-the-art on the ARMM dataset with an accuracy of 95.70%, substantiating the efficacy and transferability of prototype-guided self-supervised learning for skeleton-based action representation.
Zhijie Xu, Hong-Wei Chen, Xia Li· International Journal of Mac...· 0 citations
Results show that prototype-mediated vision-language transfer can improve skeleton representations for the behavior-interpretation stage of positioning and tracking pipelines, and CrossVLS is proposed, which is a cross-modal vision-language-guided framework that transfers semantic knowledge from red, green, and blue fr...
Kenan Ye, Shengjie Zhao, Shuang Liang· Electronics· 0 citations
FineX is introduced, which factorizes fine-grained cues into RGB appearance, pose heatmap geometry, and skeletal-graph topology and raises mean class accuracy on Gym99, Gym288, and Diving48 without textual supervision or large-scale vision-language pre-training.
Imtiaz Ul Hassan, Tasweer Ahmad, Nik Bessis et al.· 0 citations
This work proposes GenPrior, the first framework to exploit generative priors from pre-trained Text-to-Motion (T2M) models for ZSAR, and introduces Dispersion-Gated Feature Fusion, which distills kinematic prototypes and intra-class dispersion from generative motion sequences and employs a learned gating network to ada...
This work introduces a weakly-supervised vision-language pretraining mechanism that transitions pooling kernels from pretraining, which aggregates skeleton features at the video level and aligns them with each video's known action text embeddings, to the inference phase that computes instance-level features without tra...
Koshiro Nagano, Fumiaki Sato, Ryo Hachiuma et al.· 0 citations
BPMF is proposed, a mutual gating module that enables pose features to guide RGB attention toward action-critical regions while RGB features reweight pose responses to suppress unreliable structural cues and achieves superior results on JHMDB21.
Zijun Zhang, Jian-Jun Li, Huang-Liang Ren et al.· International Conference on...· 0 citations
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