Jul 2026· ACM Transactions on Graphics· Vol 45, pp. 1 - 20· 0 citations· 65 references
Computer Science
TL;DR
ACT is introduced, a unified generative framework that reformulates rigging and animation not as independent tasks, but as complementary views of a single hyper-kinematic process, offering a versatile and efficient solution for automating 3D character animation.
Abstract
Recent advances in generative models have democratized the creation of high-quality static 3D assets, yet animating these meshes remains a labor-intensive bottleneck. Traditional pipelines fracture this process into sequential stages—rigging, skinning, and motion synthesis—ignoring the inherent coupling between morphological structure and motor function. To bridge this gap, we introduce ACT, a unified generative framework that reformulates rigging and animation not as independent tasks, but as complementary views of a single hyper-kinematic process. Our key insight is to model the joint distribution of skeletal topology and temporal motion within a shared latent space. ACT utilizes a Vision Language Model (VLM) to extract semantic topological priors from arbitrary meshes, which then condition a Diffusion Transformer (DiT) backbone. By treating static rest poses and dynamic trajectories as a unified sequence, our model employs a task-aware masking strategy to flexibly perform zero-shot rigging, text-guided motion generation, and motion completion within a single end-to-end architecture. Furthermore, a geometry-guided decoder ensures that surface deformations are tightly coupled with the generated kinematics. Extensive experiments demonstrate that ACT generalizes robustly to diverse, non-humanoid characters without retraining. By replacing brittle cascaded pipelines with a holistic prior, our method enables novel applications such as semantic-driven topology editing and generative in-betweening, offering a versatile and efficient solution for automating 3D character animation.
ViP-Rig is a visual-prompted framework that supports both prompt-first rigging and result-guided editing by injecting features extracted from user-drawn or edited 2D skeletal and rigidity prompts into frozen pretrained backbones into a frozen pretrained autoregressive generator.
Zihan Qin, Ming-Ze Sun, Yifan Mao et al.· arXiv.org· 1 citation
ArtiMo, a novel agent-driven framework for text-guided articulated mesh animation, develops an agentic pipeline powered by Large Language and Vision-Language Models (LLMs/VLMs) to orchestrate motion generation without requiring model fine-tuning.
Chun-Yu Zou, Peng Dai, Yi-Hua Huang et al.· 0 citations
A Generative Motion Rig as a Blender plugin, built atop a general motion model, that supports a new “generative keyframing” workflow, where artists author movements by manipulating sparse poses, handles, window lengths, and noise sampling.
Jakob Buhmann, Dhruv Agrawal, D. Borer et al.· Proceedings of the Special I...· 0 citations
BlendAnything, a Blender plugin that brings cross-topology motion blending into a familiar animation workflow with a skeleton-agnostic diffusion autoencoding backend that maps motions from different skeletal structures into a learned shared per-frame latent space.
AnimateAnyMesh++ is presented, a feed-forward framework for text-driven animation of arbitrary 3D meshes with substantial upgrades in data, architecture, and generative capability, and demonstrates that AnimateAnyMesh++ generates semantically accurate and tem porally coherent mesh animations within seconds, surpassing...
Zijie Wu, Chao-Hui Yu, Fan Wang et al.· IEEE Transactions on Pattern...· 3 citations· ⚡1
FlexComposer is proposed, a unified framework that standardizes video compositing as a trajectory-guided conditional generation task, enabling the seamless integration of both static images and dynamic footage.
Song-Chun Zhang, S. Guo, Xianghao Kong et al.· arXiv.org· 1 citation
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