Simulation Pre-training for Dexterity (SPD) is introduced, a pre-training framework for dexterous manipulation that uses data entirely collected in simulation and outperforms training behavior cloning policies from scratch, showing that simulation teleoperation is a viable pre-training source for real-world dexterous manipulation.
Abstract
Large-scale pre-training has made robot policy fine-tuning increasingly data-efficient, but this progress has largely been driven by datasets and embodiments built around simple parallel-jaw grippers. Dexterous, multi-fingered hands remain comparatively data-starved because real teleoperation is costly to scale, while human hand video is off-embodiment and requires lossy pose estimation and retargeting. We introduce Simulation Pre-training for Dexterity (SPD), a pre-training framework for dexterous manipulation that uses data entirely collected in simulation. In SPD, humans manipulate virtual objects inside a VR headset, enabling on-embodiment trajectories and robot-free collection. With the help of five operators, we collect 75 hours of multi-task dexterous manipulation over one week, and use it to pre-train a causal transformer on a sequence modeling objective. We study the benefits of simulation pre-training on real-world tasks by fine-tuning on 1-2 hours of physical demonstrations on a 56-DoF bimanual dexterous setup. We find that our approach outperforms training behavior cloning policies from scratch, showing that simulation teleoperation is a viable pre-training source for real-world dexterous manipulation. We perform ablation studies, measuring the benefits of history conditioning and short action chunks for reactive control.
We introduce Accelerating Dexterity via Pre-Training (ADEPT), a large-scale reinforcement learning (RL) framework for learning sim-to-real transferable dexterity across high degree-of-freedom (DoF) robot embodiments that can solve long-horizon tasks directly from raw visuo-tactile perception. ADEPT pretrains a dexterou...
Jayjun Lee, Jessica Yin, Asif Rana et al.· 2 citations
The results provide stronger evidence that RL-only bootstrapping can create the first usable language-conditioned controller for a genuinely novel embodiment, and use reinforcement learning in simulation with dense geometric rewards computed from simulator state.
Damir Nurtdinov, A. Kornaev, A. Maloletov· 0 citations
This recipe for loco-manipulation generalist policies is replicated and extended to multi-object training, a first step toward loco-manipulation generalist policies at this data scale.
The results suggest that direct kinesthetic arm guidance combined with vision-based hand retargeting provides an efficient low-setup and scalable interface for collecting dexterous manipulation demonstrations.
Beomdo Kim, Shiu-Jen Wang, Jonathan Liu et al.· arXiv.org· 0 citations
Through systematic hardware experiments, this work identifies and analyze the key factors that govern sim-to-real transfer in dexterous manipulation, offering practical guidance for retargeting-based learning in contact-rich settings.
Yunhai Feng, Natalie Leung, Jiaxuan Wang et al.· arXiv.org· 1 citation
A lightweight retargeting pipeline that kinematically retargets human interaction data onto six-degree-of-freedom manipulator trajectories to fine-tune policies based on the pi0.5 architecture is proposed and evaluations under extreme visual clutter reveal that explicitly retargeted policies exhibit immunity to semanti...
José António Nunes Andrade, Mauro Castelli· Decision Making Advances· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.