Skip to content

WorldSonus: Bringing Sound to Worlds

Oct 2026 · 0 citations · 66 references
Computer Science Engineering

TL;DR

WorldSonus, an interactive video-to-audio framework designed for real-time spatial sound synthesis in world models, generalizes effectively to open-domain video-to-audio benchmarks, matching or outperforming state-of-the-art bidirectional models in both acoustic quality and spatial alignment.

Abstract

Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Bringing sound to world models poses three core challenges: real-time generation to keep pace with interactive video streams, interactive control to respond to mid-stream sound instructions, and spatially aligned stereo to reflect scene geometry and camera motion. To address these demands, we introduce WorldSonus, an interactive video-to-audio framework designed for real-time spatial sound synthesis in world models. For real-time generation, WorldSonus employs a streaming causal autoregressive diffusion architecture that synthesizes audio chunks at a low real-time factor (RTF) of 0.41. For interactive control, we incorporate an audio-centric captioning pipeline with chunk-indexed prompt scheduling, enabling dynamic manipulation of sound events during generation. For spatial alignment, we leverage high-quality stereo supervision curated from diverse stereo and ambisonic data. Extensive experiments demonstrate that while tailored for world models, WorldSonus generalizes effectively to open-domain video-to-audio benchmarks, matching or outperforming state-of-the-art bidirectional models in both acoustic quality and spatial alignment. Project page: https://noizai.github.io/WorldSonus/

View source

Similar papers

Preprint Sep 2026

HelixWorld: A Real-time Interactive Audio-Visual World Model

World simulation is inherently multisensory, demanding synchronized visual and acoustic dynamics in real time. Yet prevailing interactive world models remain strictly silent, focusing exclusively on visual rendering and control while overlooking the acoustic dimension. We present HelixWorld, a real-time interactive aud...

Lei Ke, Jia-Hao Pan, Ze-Yue Tian et al. · 0 citations
Preprint Sep 2026

World in World: Explore the World with World Models

World in World is presented, a training-free inference-time interface that converts heterogeneous control evidence into camera- and time-labelled clean visual states, which are read through the native self attention of a frozen causal video model.

Chen-Xi Song, Yan-Ming Yang, Chi Zhang · 1 citation
Preprint Sep 2026

Audible World Models: Spatially Aware Sound Generation for 3D Worlds

Audible World Models is introduced, a training-free framework that incorporates sound into the generated world state and maintains persistent source locations while adapting the rendered audio to changes in listener viewpoint and motion.

Duo-Wen Chen, Jin-Jin He, K. Gouthaman et al. · 0 citations
#artificial intelligence Preprint Sep 2026

WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory

WorldCrafter is a video world model that learns a camera-queryable implicit 3D-aware memory that enables streaming scene exploration from a single input image or text prompt and shows substantial gains in long-horizon consistency and camera-control accuracy while preserving visual quality during minute-scale exploratio...

Wang-Bo Yu, Kun-Hao Liu, Wen-Bo Hu et al. · 1 citation
#machine learning Preprint Sep 2026

BinauralVAE: Spatial Audio Reconstruction For World Models

Embodied artificial intelligence has historically very much relied on visual perception, leading to a proliferation of multiple vision-centric world models. However, this reliance fails to capture spatial understanding in its entirety and can even present vulnerabilities in environments with visual occlusions, low-ligh...

Luis Vitor Zerkowski, L. Velho · 0 citations
Preprint Oct 2026

Velox: Spatial Memory Makes World Models Efficient

Video world models turn actions and camera motion into long visual rollouts, making video a natural interface for interactive simulation. Such interaction requires responsive generation, yet coherent rollouts must retain visual memory of what has already been generated. Chunked video diffusion models usually keep this...

Qiuhong Shen, Shi-Zun Wang, Xin-Chao Wang · 0 citations

Related blog posts

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.