AI research agents automate the cycle of proposing, implementing, and evaluating experiments, opening a path toward recursive self-improvement. Yet their ability to propose experiments outpaces their capacity to execute them in real environments, making outcome prediction a key capability for sustained self-improvement under limited experimental budgets. We investigate language models as Research World Models (RWMs), which predict the outcomes of candidate interventions across research environments. Our evaluation draws on over 2,600 experimental records from nine research environments spanning pretraining, post-training, and inference, representing more than 171,000 H100 GPU-hours of experimentation. Research knowledge acquired from real experimental experience improves RWM predictions of unseen interventions within the same environment (Spearman +0.27), and can be reused across environments. For example, using only pretraining experience from OLMo3, Marin, and Nanochat, an RWM reduces selection regret in the Qwen3 environment by 78% compared with zero-experience setting. These benefits extend to multi-round Autoresearch under a fixed selection budget: RWMs with in-env and cross-env research knowledge increase the best gain achieved by 15.8% and 11.6%, respectively. Ablations across 13 language models used as RWMs show that adding research knowledge can improve intervention ranking more than changing models or increasing reasoning effort alone. These findings support language models as RWMs and motivate accumulating experimental data for future RWM training.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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