Aug 2026· 3 citations· ⚡ 1 influential· 36 references
Computer Science
TL;DR
This work presents RoboReact, a framework that automatically synthesizes whole-body humanoid manipulation skills from a single egocentric RGB-D observation, and highlights the potential of combining generative models, vision-language reasoning, and closed-loop control for scalable humanoid skill acquisition.
Abstract
Humanoid robots have the potential to perform dexterous manipulation in human environments, yet acquiring diverse and generalizable skills remains costly due to expensive hardware data collection and labor-intensive annotation. Recent advances in video generative models provide a promising opportunity to synthesize rich manipulation experiences from visual observations, but transferring such imagined behaviors into executable whole-body humanoid skills remains largely unexplored. In this work, we present RoboReact, a framework that automatically synthesizes whole-body humanoid manipulation skills from a single egocentric RGB-D observation. RoboReact generates human manipulation videos, extracts geometry-preserving interaction keyframes through depth-aware 3D reconstruction, and retargets them to high-DoF humanoid platforms while preserving hand-object interaction geometry. To bridge the gap between imagined plans and physical execution, RoboReact performs online object-centric re-grounding and leverages a vision-language model-guided refinement loop to adapt skills under geometric mismatch and execution deviations. The refined skills are executed through a whole-body controller, enabling coordinated whole-body manipulation and dexterous interaction. Experiments on real humanoid robots demonstrate that RoboReact generalizes across diverse object configurations and robustly recovers from execution disturbances without requiring teleoperation or human demonstrations. These results highlight the potential of combining generative models, vision-language reasoning, and closed-loop control for scalable humanoid skill acquisition.
Experiments show that joint pretraining on Ego2Robot-synthesized and robot data consistently improves out-of-distribution generalization across multiple perturbation types, with benefits validated on real-robot deployment.
Ye Wang, Peibin Lin, Xiong-Hui Chen et al.· 13 citations· ⚡1
Results demonstrate reliable cross-embodiment translation and show that robot data generation can be reframed from a hardware collection problem into a scalable, low-resource knowledge transfer problem.
AnyWorld is proposed, a cross-embodiment world modeling framework that expands a single human interaction into diverse robot-native rollouts without paired human-robot demonstrations and enables independent recomposition of embodiment, viewpoint, and scene factors, allowing a single model to generate many robot-domain...
Cheng Chen, J. Bai, Jiacheng Wei et al.· 3 citations
This work presents RoboInter1.5, an extended and holistic suite of intermediate representations for both robotic manipulation and embodied world modeling, and introduces RoboInter-World, which leverages intermediate representations as structured conditioning signals for controllable prediction of future world states.
Ziqin Wang, Hao Li, Weijun Wang et al.· arXiv.org· 0 citations
RoboEdit is presented, a human-to-robot video editing suite that transforms human manipulation videos into action-consistent, physically plausible robot videos with aligned 3D hand states, providing scalable, high-fidelity visual and 3D motion supervision for generalizable robot learning.
Yaowei Guo, Zeng Tao, Yuxin Jiang et al.· 1 citation
H2R-Bench provides a systematic diagnostic framework for evaluating whether video world models can bridge the human-to-robot embodiment gap and convert human manipulation observations into robot-centric training resources.
Ding-Yi Rong, Yue Shi, Chaofan Ma et al.· 1 citation
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