Skip to content
Preprint

MiniWorld: Democratizing the Training of Video World Models from Scratch

Aug 2026 · 0 citations · 42 references
Computer Science

TL;DR

MiniWorld is presented, a reproducible framework for training streaming video world models from scratch that adopts a chunk-wise non-decreasing noise schedule and two-stage continued training to improve temporal modeling and stability and will facilitate future research on video world modeling.

Abstract

Video world models predict future observations conditioned on historical observations and control signals, enabling long-horizon generation through autoregressive state transitions. Unlike conventional video generation models that primarily capture visual appearance and motion, video world models learn the underlying dynamics governing environment evolution under agent actions, providing a foundation for embodied AI and interactive simulation. Recent progress has largely relied on adapting pretrained video generation models through post-training or distillation. Although effective, these approaches often require complex training pipelines, substantial computational resources, and suffer from the mismatch between bidirectional pretraining and causal streaming inference. Recent studies have shown that training autoregressive video world models from scratch is feasible and scalable. However, the community still lacks a lightweight, transparent, and fully reproducible baseline trainable end-to-end with modest computational resources. We present MiniWorld, a reproducible framework for training streaming video world models from scratch. MiniWorld employs a block-causal Video Diffusion Transformer trained with Flow Matching in the latent space of a pretrained Video VAE. Building on Diffusion Forcing, it adopts a chunk-wise non-decreasing noise schedule and two-stage continued training to improve temporal modeling and stability. During inference, MiniWorld combines a rolling KV cache with pipelined asynchronous denoising for efficient streaming generation under bounded computation. The entire model can be trained within several days on a single 8-GPU server. By releasing the training and inference codebase and pretrained checkpoints, we hope MiniWorld will facilitate future research on video world modeling.

View source

Similar papers

Preprint Aug 2026

Can Video World Models Track Unobserved World States?

An action-conditioned video Shell Game, a visual analogue of $S_5$ state tracking that separates visual rendering from compositing the unobserved world state, and finds that length generalization requires a revisable state carried across chunks and an update expressive enough to apply a swap.

Joonghyuk Shin, Yi-Cong Hong, Jaesik Park et al. · 2 citations
Preprint Aug 2026

LD4WAM: Learning Latent Dynamics from Human Videos for World Action Models

LD4WAM is presented, which pairs a Latent Dynamics Model trained with semantic reconstruction and real motion alignment with a World Dynamics Action Model built as a mixture-of-transformers (MoT), which preserves full future-video generation and uses learnable queries to distill these latent dynamics from generated fut...

Zhen Shen, Jia-Qi Liang, Jasper Lu et al. · 3 citations
Jul 2026

AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report

AlayaWorld is presented, an interactive long-horizon video world model that generates 24-fps video at 540p and 720p and introduces a discrete autoregressive distillation formulation that combines distribution-matching distillation, self-forcing++, and consistency distillation, reducing inference from approximately 30 s...

AlayaWorld Team Kaipeng Zhang, Chuanhao Li, Y. Zhan et al. · 4 citations
#computer vision Preprint Aug 2026

GlanceWAM: Sparse Test-Time Imagination for World-Action Models

GlanceWAM is introduced, which decouples imagination from control within a single video DiT: an asynchronous proposer glances ahead on a slow clock to imagine a single lookahead frame seconds into the future in the background, while an action head decodes action chunks at control rate purely in latent space without blo...

Lin-Han Wang, Zi-Jian An, Mingyuan Zhang et al. · 3 citations
Preprint Aug 2026

ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Models

Action-conditioned video world models require low-latency causal generation and reliable responses to game-native controls. Although causal distillation enables one- or few-step video synthesis, extending it to interactive world models remains challenging, as discrete keyboard states and continuous mouse motion must re...

Xin-Ye Li, Lingshuai Lin, Lei Wang et al. · 1 citation
Preprint Aug 2026

World Tokens: Enhancing Embodied Policies with Training-Time World Modeling

World Tokens is an embodied policy architecture built around a World Adapter that bridges visual-language understanding, world-dynamics modeling, and action generation and is highly competitive on LIBERO, attains the best reported averages on SIMPLER, and substantially improves real-world R1 Pro success over a matched...

Qu Tang, Benhui Zhuang, Bo Yuan et al. · 2 citations · ⚡1

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.