Gamification in Primary Physics Classes: A Point-Based Approach to Boost Engagement
Abstract
Gamification is a form of learning organization that uses game design tools – goals, challenges, feedback, progression, choice, framework story, etc. – to support the understanding and application of the curriculum and the development of student competencies. This paper presents the initial phase of a gamified physics learning environment developed for students in a Hungarian primary school. The paper focuses on the design principles of the system and reports early observations. The study also identifies practical challenges, particularly the management of points across multiple digital platforms, and outlines directions for further development and quantitative evaluation.