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PAUSE: Editable Strategy Artifacts for Long-Form Cultural Story Adaptation

Aug 2026 · 0 citations · 16 references
Computer Science

TL;DR

PAUSE (Pause-And-Update Strategy Editing) is an intervention that exposes an editable adaptation strategy as a human control surface for cultural decisions in long-form story adaptation, a structured artifact that can be inspected, edited, and then projected through downstream character, entity, and chapter-localization stages.

Abstract

Generative AI systems increasingly mediate cultural adaptation, but their cultural decisions are often hidden inside prompts, transient model plans, or final prose. We study PAUSE (Pause-And-Update Strategy Editing), an intervention that exposes an editable adaptation strategy as a human control surface for cultural decisions in long-form story adaptation. The strategy is a structured artifact that can be inspected, edited, and then projected through downstream character, entity, and chapter-localization stages. In two Chinese-source serialized novels, we test whether human edits to this strategy propagate into chapter-level prose. Across 9 edited-vs-control chapter comparisons, judges select the edited-strategy output in all 9; a marker audit shows target markers in 8/9 edited outputs and 0/9 controls, with forbidden markers absent from edited outputs and present in all controls. We frame these results as a smoke-scale edit-adherence study, not a claim that the outputs are culturally authoritative or literary-quality improvements. PAUSE offers one practical way to make AI-mediated cultural adaptation more inspectable and contestable before decisions propagate through long-form generation.

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