The framework, Recursive Environment Scaling (RES), transforms existing benchmark environments while preserving their objectives and completion requirements and identifies recursive inheritance and dependency composition as important contributors to increased difficulty.
Abstract
We study environment scaling as a way to increase agent-benchmark difficulty while holding core task objectives fixed. Our framework, Recursive Environment Scaling (RES), transforms existing benchmark environments while preserving their objectives and completion requirements. A proposer changes information access, resource relations, and execution dependencies; execution-grounded checks validate the resulting candidate, and accepted changes are inherited across rounds. This produces related environments for paired evaluation and training-trajectory collection. Experiments on 294 initial tasks from three benchmarks show lower task success for all six evaluation models, with decreases of 57.14--77.14 percentage points on Claw-Eval-Live. With equal trajectory counts and identical optimization settings, fine-tuning on RES trajectories outperforms original-trajectory SFT in all nine model--benchmark comparisons by 7.00--14.61 percentage points. Ablations identify recursive inheritance and dependency composition as important contributors to increased difficulty. Together, these results support environment scaling for both agent evaluation and training.
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