Coding agents use generated tests to decide whether a proposed patch satisfies an issue's requirements. A suite that fails on the buggy program and passes after applying the reference patch can still accept an incorrect patch or reject a correct patch. We introduce SWEPATCHTEST, a test-generation benchmark with 619 tasks from SWE-bench Pro, SWE-bench Multilingual, and DeepSWE and 82,579 candidate patches collected from coding-agent trajectories. By replaying each suite on the buggy and patched codebases, \benchmark jointly measures issue reproduction, acceptance of correct patches, and rejection of incorrect patches. Joint Validation Rate (JVR), which requires all three criteria on the same task, exposes failures hidden by single-reference evaluation: the best-performing configuration achieves only 9.21% JVR despite reproducing the reference transition on 59.29% of tasks. We further use validation scores to select and scale demonstrations for supervised fine-tuning (SFT). The resulting training recipe approximately triples JVR and improves downstream repair across three SWE-bench benchmarks. Patch discrimination thus provides both a diagnostic measure of test quality and an execution-based signal for curating agent training data.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The results show that the embedded industry has been able to apply agile methods in its development processes and that the appreciation of the agile methods and their individual practices appears to increase once adopted and applied in practice.
O. Salo, P. Abrahamsson· IET Software· 238 citations· ⚡9
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
Machine-learning networks can learn without detailed instructions from a designer. Those that do may offer insight into how the brain reorganizes itself during learning.
Microsoft Research Blog· microsoft.comOct 12, 2026
StudentSim is a research system for evaluating and improving AI tutoring tools before they are tested with learners. It models how individuals may engage with tutors, giving feedback to improve tutor performance across subjects like chess, writing, and mathematics. The post Simulating student learning for better AI tutoring appeared first on Microsoft Research.
MIT News · Artificial Intelligence· news.mit.eduOct 6, 2026