This work proposes an LfD method that explicitly uses what physical interactions take place where and when, and discusses how robustness, generalization, and adaptivity can be explicitly implemented, which is generally lacking in the LfD literature.
Abstract
Learning from Demonstration (LfD) allows robots to learn manipulation tasks directly from humans, thereby supporting the versatile application of robots. Most LfD methods do not explicitly model the physical interactions between a robot and its environment, such as the making and breaking of contact, while these are crucial during manipulation tasks. Because the same basic physical interactions recur often, they can be a basis for robust, generalizable, and adaptive task reproduction. We propose an LfD method that explicitly uses what physical interactions take place where and when. Using that information, a hybrid position-force controller tracks demonstrated trajectories until contact-based transition conditions from the demonstrations are met. We evaluate our method in real robot experiments consisting of opening doors and locks, bolt picking and screwing, dislodging, and surface contouring. We show that explicitly modeling physical interactions benefits LfD in four ways. First, by allowing reproduction of complex, sequential, and contact-rich manipulation tasks using only a single demonstration and no prior knowledge of the task. Second, by facilitating robustness to unknown geometric variations in the environment. Third, by facilitating generalization when geometric variations are known. Fourth, by facilitating online adaptation using geometric information explored during task reproduction. We discuss how robustness, generalization, and adaptivity can be explicitly implemented, which is generally lacking in the LfD literature. Thereby, our work aims to close a gap in interpretable few-shot LfD of robotic manipulation.
DemoMimic (Dexterous Motion Mimic), a policy that manipulates objects by focusing on their geometry local to the contact points to improve sim-to-real consistency, yielding a single real-world policy that transfers across objects of varying shape, scale, mass, and friction wherever local contact structure is preserved.
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